StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.
Holy...that's INCREDIBLE!!! Are you guys using OpenGL 4.0? I'm asking because it looks like there's quite a bit of shader tech going on there:
-Physically-accurate volumetric clouds
-Simultaneous camera and object-based motion blur.
-Atmospheric shader
-Planetary ring shader
-(Possibly) Tessellation on asteroids
Lots of shader going on indeed, but no tessellation on the asteroids, just good old normal mapping. Steve also made his own motion blur shader which shares similarities to object-based motion blur.
As for the asteroids, yep, they are fully physics objects so you can land and jump on them, and sometimes they do crash down or into each other. Destruction will be coming in future demos.
Holy...that's INCREDIBLE!!! Are you guys using OpenGL 4.0? I'm asking because it looks like there's quite a bit of shader tech going on there:
-Physically-accurate volumetric clouds
-Simultaneous camera and object-based motion blur.
-Atmospheric shader
-Planetary ring shader
-(Possibly) Tessellation on asteroids
That looks really cool (:!
Will meteors/Asteroids be able to fall to earth and possibly destroy an area?
Thanks for the kind comments guys!
Lots of shader going on indeed, but no tessellation on the asteroids, just good old normal mapping. Steve also made his own motion blur shader which shares similarities to object-based motion blur.
As for the asteroids, yep, they are fully physics objects so you can land and jump on them, and sometimes they do crash down or into each other. Destruction will be coming in future demos.