StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival. Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Post news Report article RSS Feed Preview is about to undergo the greatest update in its long and storied history as one of the world's most successful online gaming services.

Posted by ElderPredator on Feb 27th, 2010 is about to undergo the greatest update in its long and storied history as one of the world's most successful online gaming services.

Fully integrated, user-friendly, and fast, the all-new makes it easy to find and play games, opening the world of online gaming to generations of players. In the 14 years since the original’s launch, the service has seen tremendous growth both in terms of features and active players. Currently, there are more than 12 million active accounts on worldwide.

This raises an interesting question. If the original was so successful, why change it? Updating a service like is a hugely complex undertaking. Are there really that many new features that Blizzard Entertainment could offer that would deliver a world-class online gaming experience to its community?

In one word: Yes.

The list of past innovations integrated into the legacy service is long and varied -- the introduction of competitive ladders, server-hosted games, online-stored characters, automated matchmaking, and more. But with the release of StarCraft II, will evolve into an even more powerful and advanced online game service that will power all Blizzard Entertainment titles moving forward.

The final metamorphosis has only just begun....

Interview Greg Canessa, Project Director

The Always-Connected Experience

In the past, was presented as a multiplayer option off to the side, off of the main menu of Blizzard Entertainment titles. That is all changing. With the new experience, the service and the game are now interwoven into one experience. Whether you are in single-player or multiplayer StarCraft II, you are always connected, and enjoy a bevy of new and enhanced functionality. and StarCraft II are designed to be seamlessly connected. That means even if you're playing solo you will still view the latest news, receive game and content updates, and be able to see your friends' status and chat with them. But this new interconnectivity between the game and the service goes even deeper than that. Now, each player will create a StarCraft II character. This character serves as your single persistent identity across the service. Everything you do in the game -- win/loss record, achievements, unlockable rewards, friends list, and more -- will be saved to your character profile for you and your friends to see. Even your save game progress in the campaign can be synched to Say you upgrade your computer and re-install the game; once you connect to, you can continue the campaign right where you left off. This is especially useful if you play on more than one computer, because all your data will be carried over for you via

Competitive Arena For Everyone

One of the biggest improvements that the new service brings to StarCraft II is smarter and more accurate matchmaking. While the legacy service had good matchmaking, the standard experience for new players was usually a series of crushing defeats against seasoned veterans until they either left or developed the skills necessary to thrive in's competitive environment.

The new matchmaking service will measure player skill more accurately than ever before, making online competitive play more accessible for a wider audience. What’s more, we are introducing an all-new Leagues and Ladders System to the service. After using the auto-matchmaking system a few times, will automatically slot you into a league and division that best suits your skill level. Our goal here is to encourage local competition by finding you a neighborhood of 100 players of equal skill against whom you will be ranked. This will make ranked online play much more enjoyable and give everyone a realistic chance to win their division.

Beyond ranked matches, will also make it much easier to compete by offering a number of other game modes. Custom games will of course make their return, but there will also be a slew of new, casual-friendly game modes such as the Practice League, Co-op Versus AI (players versus the computer), Challenges, and more.

Connecting The Blizzard Community's social networking and communication capabilities will be some of the service's biggest new features. This new social backbone for the entire service will seamlessly integrate friends lists, matchmaking, messaging, and more. Text and voice chat are now seamlessly interwoven into and out of the game, enabling communication whether you are in or in-game playing StarCraft II. And as is the case with previous Blizzard Entertainment titles, you can form friendships with other characters on while preserving your anonymity.

With the new, we’re also introducing an entirely new concept called Real ID. With the Real ID feature, you are able to send invites and form friendships on with your real-life friends and family. Real ID friends are mutual, which means that both sides need to agree to the friend request. Forming Real ID friends comes with its benefits. You will see your Real ID friends by their real name, along with any character they are logged in as. You will also be able to get rich presence information about what they are doing, send broadcast messages, and communicate cross-game between StarCraft II,, and World of Warcraft.

And of course, Real ID is totally optional. By enabling this, you can set up your Blizzard Entertainment social network, communicate and play games, and best of all, carry your network forward to future Blizzard Entertainment titles.

Mods and Community-Created Content

With a community as dedicated and as creative as that of our players, the abundance of exceptional community-created mods is no surprise. When the legacy service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while supported mods at a basic level, integration with tools and the mod community wasn’t where it needed to be for a game releasing in 2010.

The new service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit -- the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making an always-connected experience -- you can publish, browse, and download maps directly via the client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips.

Sometime after the release of StarCraft II, modders will have access to an even more advanced means of sharing their work via with the StarCraft II Marketplace. With the StarCraft II Marketplace, players will be able to browse, download, rate, comment on, and even buy mods if their creators choose to put a price tag on their work. We strongly believe that providing content creators with the option of being compensated for their work will lead to some truly amazing projects; having a budget will give modders much more freedom to explore and fully realize all their ideas. This in turn will lead to a bigger selection of mods and a greater variety of content on

Post comment Comments
DedMustDie Feb 28 2010 says:

Looks like... like Steam I think? Total concept I mean.

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Undying_Zombie Mar 2 2010 replied:

Yea it does seem fairly like it. I would not be shocked if they are making it similar to Steam.

From what I understand, unlike Steam though. You wont have to download a client for Battlenet itself. Battlenet will be integrated into the game you install on your computer. It will also have its own theme based off the game you are playing.

Although it seems.. unlike Steam, you will HAVE to be online before you can even go into offline mode from what I understand. ( You will also not be able to get achievements either, and there was something to do with saving your game as well if I remember correctly. All can easily change before game's release.. but still.. )

One thing is sure though.. you WILL have to be online when you go to install it.

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zootycoon Jul 4 2010 says:


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StarCraft II: Wings of Liberty
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Released 2010
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