Star Wars Battlefront gives you the chance to play as a soldier in intense multiplayer battles with up to 32 people. Choose your allegiance and pick a soldier from one of four different armies. Fight on ten legendary planets and use a variety of weapons and vehicles, including X-wings, snowspeeders and AT-ST's. Keep your wits about you and victory may be within your reach. Experience the chaos of battle as you fight the greatest wars in the Star Wars universe. In addition to the single-player and various multiplayer modes offered in Star Wars Battlefront, a unique "Conquest" mode adds an innovative and strategic gameplay element to the action. After each battle is completed and the planet is conquered, the winning team will be rewarded with a special "bonus" ability that can be deployed in future battles in an attempt to take over the Star Wars galaxy planet-by-planet.

Description

this map was ported to bf2 by teancum and then ported to bf1 by me special thank you to teancum for letting me port it. be sure to check out his bf2 version of the map but not just that map all of his maps are enjoyable.

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Ord Mantell : Renegade Squadron
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RadicalEdward2
RadicalEdward2 - - 51 comments

This is great! I hope you guys port more PSP maps to BF1! Seriously! I thought I was the only one that remembered how good SOME of the maps were. Heck, I'm kind of curious how PSP Yavin IV, Sullust, Saleucami, or even that weird Endor map would play in BF 2004!

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wsa30h Author
wsa30h - - 137 comments

hi sorry for the late reply yes i will definitely port more maps to bf1

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RadicalEdward2
RadicalEdward2 - - 51 comments

Awesome! I know this is somewhat nitpicky but, I hope we can get versions of the maps where the Empire doesn't have Renegade stripes and instead have normal skins lol

Also, I don't know if this is just something I'm misremembering but, wasn't there a large structure between the hangar and the weird rounded buildings? Also, I recall the map having some turret build pads but, I could be wrong since its been years since I've played.

And another thing, I make maps in the Star Wars: Empire at War modding community, how the heck did you get the models from the PSP maps cause I would LOVE to get a hold of the models to see if someone could retool them as props for Empire at War maps I'm working on!

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wsa30h Author
wsa30h - - 137 comments

i got them on the gametoast forum from another modder who ported it to bf2 2005 unfortunately i am not allowed to share the assets. but i would gladly port some empire at war maps.

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RadicalEdward2
RadicalEdward2 - - 51 comments

unfortunately, on the EaW end, its not that simple. Nothing has collisions. I add passability markers to designate where units can and can't go and make due with the models I have available. I have a mix of assets from a bunch of different places (like some of the Rhen Var modules from BF1) but, most times I have to improvise with lower detail models from the base game since its an RTS with graphic limitations (at the time it came out). So higher detail models aren't accessible unless they're ported over.

If I knew how to use BFs editor, I would love to make original maps but, I probably joined the scene a bit too late to find hands-on help for learning how to use the editor.

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RadicalEdward2
RadicalEdward2 - - 51 comments

I do have some feedback for the map though.
The turret buildpads are missing. I remember there being one near the CIS starting point and one outside of the Republic starting point (I almost exclusively play Clone Wars era).
Also the Spider Walker spawn is missing (you could just use the vanilla one cause the color schemes for the vehicles were kind of...not good looking lol)
Screenshot of the map:
Oyster.ignimgs.com
It includes that missing structure too.

I also noticed that all the supply droid locations are missing.

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