This first person shooter set in the Star Trek universe lets you take control of a member of the Starship Voyager crew as you combat the Borg and other enemies. The game utilizes the Quake 3 engine for incredible graphics as you travel through many familiar locations --Voyager, a Borg cube, a Klingon Bird of Prey, and more. The game also requires you to solve missions with the help of intelligent computer controlled teammates and allies.
Michael "laerth" Daugherty: "A one-track subway station with a 3-car train in the center." Supported Gametypes: FFA, TDM, CTF, Solomatch
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author.
Supported Gametypes: FFA, TDM, CTF, 1V1, Solomatch
Following is the readme of the original Q3A/Urban Terror map:
* LEVEL INFORMATION *
TITLE : Subway
FILENAME : ut_subway.pk3
AUTHOR : Michael "laerth" Daugherty
DATE : 01.31.2002
GAME : Urban Terror, a mod for Quake 3 Arena
TYPE : Teamplay
EMAIL ADDRESS : laerth#planetquake.com
HOMEPAGE URL : Planetquake.com
* LEVEL DESCRIPTION *
A one-track subway station with a 3-car train in the center.
This level requires Urban Terror (Urbanterror.net) to be experienced
properly, although you can load the map and run around in regular Q3A.
The terrorists used too much C4 when they blew open the gates and the SWAT team
roped down through the glass when the front door was probably unlocked.
* INSTALLATION INSTRUCTIONS *
1. First delete or move any previous versions of ut_subway (A-L or rc1-2) from your X:\quake3\q3ut2\ directory.
2. Extract ut_subway.ZIP and place ut_subway.PK3 in X:\quake3\q3ut2\
3. Load UT and in the console type: "map ut_subway"
Or, if you'd like to play w/ bots:
1. Load UT and make sure bots are enabled (type "bot_enable 1" in the console)
2. Select "start server" from the main menu.
3. Select your gametype (CTF, TDM, TS, etc.), then select "Subway" from the map list
4. Select the bots you want for each team and any other settings I've left out.
5. Hit "next", join a team after the map loads, and enjoy.
Or, check and see if this server is running the latest version: 129.2.168.2:27963
TDM/TS/FTL/CAH/CTF : 2 spawn groups of 20
DEATHMATCH (FFA) : 22 deathmatch spawns
SUGGESTED PLAYER LOAD : 6-20
CUSTOM TEXTURES : Yes, see credits below
NEW SOUNDS : Yes, see credits below
NEW MODELS : Yes, see credits below
* CONSTRUCTION *
MAP BASE : Built from scratch
PREFABS USED : Chopper by NRGizer
EDITOR(S) USED : GTKRadiant 1.1.1 and 1.2.1beta
OTHER UTILITIES USED : Photoshop, Soundforge, UltraEdit-32 ydnar's q3map
CONSTRUCTION TIME : Early November 01 to late January 02
BRUSH COUNT : ~6000
ENTITY COUNT : ~400
KNOWN BUGS : High r_speeds in places. Texture thrashing in places.
COMPILE MACHINE : AMD Duron 600#950 w/ 256MB RAM
BSP TIME : ~90 seconds
VIS : ~1000 seconds
LIGHT (bounce 8) : ~12000 seconds
* OTHER LEVELS BY THE AUTHOR *
See my 20+ other releases at Planetquake.com
* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
If the level is too dark for you, try increasing your r_gamma setting to 1.3 or 1.4
Thanks to ydnar's new additions and improvements to q3map
(Shaderlab.com), vertex lighting mode in
ut_subway looks very similar to lightmap and no longer gives the level an appearance
of fullbright lighting. If it is too dark for your tastes, crank up r_gamma.
If you are using a 32mb graphics card and you experience excessive texture
thrashing, try raising your r_picmip setting to 1 and tweak other graphic
settings in the System menu.
If you have suggestions for future improvements to the map, don't hesitate to
let me know.
* CREDITS *
id Software - Quake 3
Silicon Ice Dev.- Urban Terror (Urbanterror.net)
zfz\cyanide - initial "subway" concept and collaboration on layout ideas
zfz\frost - collaboration on layout and gameplay ideas
ydnar - q3map enhancements/improvements, technical advice, and textures (see below)
Note: If you're interested in ydnar's urban textures, get his original, unaltered
works at ShaderLab (www.shaderlab.com). His enhanced version of q3map is now bundled with
GTKRadiant (www.qeradiant.com).
redmund - various design ideas and textures (see below)
Oswald - PR support and feedback in IRC/forums
Bladekiller - server hosting and subway announcement recordings (see below)
elven - php for public playtests, mirror of files, and QA
CC-Zac - file and server hosting
Ziggurat - testing/feedback
fuel - testing/feedback
deek - testing/feedback
ultimo - testing/feedback
snagger - testing/feedback
RocketFodder - testing/feedback/QA
schmorky - design ideas and feedback
ETG #zfz-ut - testing and gameplay ideas
ETG #prediction - moral/amoral/immoral support
Everyone else who contributed to this map in some way - Thanks!
* COPYRIGHT / PERMISSIONS *
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't cooperate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.
Average
41 vote submitted.