This first person shooter set in the Star Trek universe lets you take control of a member of the Starship Voyager crew as you combat the Borg and other enemies. The game utilizes the Quake 3 engine for incredible graphics as you travel through many familiar locations --Voyager, a Borg cube, a Klingon Bird of Prey, and more. The game also requires you to solve missions with the help of intelligent computer controlled teammates and allies.

Report abuse Return to the Cistern (tabq1dm5)
Filename
tabq1dm5.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
Salinga
Date
Feb 19th, 2010
Size
7.38mb (7,738,570 bytes)
Downloads
72 (1 today)
Credits
Asmodai Tabun
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Description

Elite Force conversion by Lt. Cmdr. Salinga with permission from the author, Asmodai Tabun: "This is my second released map -- the first being "Return to the Entryway" (tabd2map01). I've picked up a few new techniques and learned better ways to construct maps, and I hope (and tend to think) it shows."


Elite Force conversion by Lt. Cmdr. Salinga with permission from the author.

Copyright notice of the original map applies also to this conversion.

Gametypes ......: FFA, Solomatch
Date of release : 20.02.2010
Installation ...: Copy the pk3 file into the baseef folder of Elite Force.

TABQ1DM5_PURE is not included.

For more Q3A map conversions visit:
Salinga-maps.de.vu

Following is the readme of the original Q3A map:

 

    TABQ1DM5          Return to the Cistern          by Tabun                2009-10-27

    Title               : Return to the Cistern
    Filename            : tabq1dm5.pk3
    Author              : Asmodai Tabun
    Email Address       : tabun#xs4all.nl
    Web Sites           : Tabun.nl
     Wireheadstudios.org

    This is my second released map -- the first being "Return to the Entryway" (tabd2map01).
    I've picked up a few new techniques and learned better ways to construct maps, and
    I hope (and tend to think) it shows.

- Play Information

    Player Base :   Designed for FFA (3-5) and tourney.
    Note :   The map is, and is supposed to be, mainly material for nostalgia-gaming.
      It is most enjoyably played with the Generations Arena mod
      (Wireheadstudios.org), which recreates a mix of old-school
      id gameplay in the Quake 3 environment.
    Versions    :
   TABQ1DM5
    Default, alternative Q3A-friendly item layout
    (RL, RG, LG, SG, GL, PG / RA, MH, YA)
   TABQ1DM5_PURE
    "Purist" version with (mostly) exact item layout from
    Quake's DM5.
   

- Construction
    Brushes             : ~3300
    Average R_Speeds    : ~7500 world, w/ entities, no players
    Worst Case R_Speeds : ~11500 world, w/ entities, no players
    Editor(s) used      : GTKRadiant 1.5, Photoshop

- Thanks

    Many thanks to:
        - The people at Wirehead Studios who helped with testing and feedback (esp. Phoenix,
   for doing his usual routing of extensive testing + lengthy and detailed feedback).
 - The regulars at the Quake 3 World forum who really dedicate themselves to aiding
   other mappers (esp. AEon, for helping me figure out a few technical aspects
   of mapping I'd been in the dark on -- and for seeming to spend his every waking
   hour browsing the Q3W Forum).

- Textures used

    All textures I've made myself (or composed myself from license-free materials,
    mostly from Cgtextures.com) (this includes the texture for the torch).

    None of those textures may be modified without my explicit permission.
    They may however be freely used for mapping purposes (as-is).
    Give full credit where due.

    Although I won't make a fuss over it, I'd like to think of this set of textures as
    a set that specifically belongs to this map, and that should help to keep it looking
    unique. I'd really appreciate it if you, if using these textures, don't build a map
    with texture use recognisably similar to tabq1dm5.

- Sounds

    Freesound.org sounds used:

 - 18265  by  zippi1   (underwater loop)
 - 25879  by  acclivity  (1shot sharp drip)
 - 1014  by  RHumphries  (1shot several drips)
 - 17726  by suonho   (1shot weird underwater)
 - 60895  by alextundra  (1shot creepy choir)
 - 32422  by ERH   (1shot creepy drone)

    All files were (at least slightly) edited.

- Copyright / Permissions

 * You MAY:
- Distribute this pak file and/or its contents by any electronic means, provided you leave
the contents unaltered and include this text file, also unaltered.

 * You MAY NOT:
- Decompile or reproduce the BSP as a base to build additional levels or pre-fabs.
  Make your own damned maps. (But not necessarily your own damn text-files ;))
- Commercially exploit these files or their contents in any way.

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Return to the Cistern (tabq1dm5)
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Star Trek: Elite Force
Platform
Windows
Developer
Raven Software
Publisher
Activision
Engine
id Tech 3
Contact
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Official Page
Ravensoft.com
Release Date
Released Sep 14, 2000
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MD5 Hash
8e46129c744778cfb1d737e69a5dc946
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