Dominic Szablewski aka. -cha0s-: ""Kritische Masse" again comes from the German language and is translated to "critical mass" ... More than a year has passed since I began to work on this map, and I really can't say if it kicks ass or not - it's pretty hard to judge something you've been working on for so long. R_speeds are high (max. ~13k - depends on your r_subdivisions settings), but I think they are worth it. I tried my best with the vis - it's not perfect but works :) Hope you have as much fun playing the map as I have had making it :]"
Elite Force conversion by Lt. Cmdr. Salinga with
permission of the author.
Following is the readme of the original Q3A map:
KRITISCHE MASSE
ยป 46.4 kilogramms U 235
title: kritische masse
date: 12.07.03
author: Dominic Szablewski aka. -cha0s-
email: webmaster#chaosquake.de
website: www.chaosquake.de
filename: cht3.pk3
bspname: cht3.bsp
textures: lundoom (manipulatet), various others
sounds: quake2, Fate :), various others
models: none
description:
"Kritische Masse" again comes from the German
language and is translated to "critical mass" ...
More than a year has passed since I began to work
on this map, and I really can't say if it kicks
ass or not - it's pretty hard to judge something
you've been working on for so long.
R_speeds are high (max. ~13k - depends on your
r_subdivisions settings), but I think they are
worth it. I tried my best with the vis - it's not
perfect but works :)
Thanks to countless hours of optimization the bots
turned out to play very nice, except that they
don't reach the RA.
Hope you have as much fun playing the map as I
have had making it :]
installation:
Make sure you have the Quake III: Arena Point
Release installed. for more information, visit
quake3arena.com
Unzip the pk3 file in your baseq3 folder.
Run quake III arena and select single player then
skirmish. The map should appear somewhere on the
list, usually at the end.
useless info:
build time: ~13month (started on 19.06.02)
hardware: AMD Athlon # 1533MHz, 512mb
compiler: q3map2 (ver. 2.5.3)
compile time: ~20minutes
total brushes: 4120
visible brushes: 3133
patches: 482
different textures: 102
#1 texture: metpan5 (used on 2691 surfaces)
clusters: 4
areas: 2016
thanks to:
ydnar - q3map2
Lunaran, Killer - textures, inspiration
Fate - sounds, beta testing
Soulreaver - map ? fu !
mIKE, Kr1X, Neo, Ribbler - beta testing
#funfragforce
#mappers.ger
planetquake.de
copyright:
Copyright (c) 2003 -cha0s- (Dominic Szablewski)
webmaster#chaosquake.de All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This map may be electronically distributed only at
NO CHARGE to the recipient in its current state, must
include this .txt/.html file, and may not be modified
in any way.
Under no circumstances is this level to be distributed
on cd-ROM without prior written permission.