You are Munro, sent to investigate a Constitution Class Starship detected in the Alien Void. On board you will find many races and factions trying to scavenge the ship for parts and/or take control of it. Explore the entire vessel by foot, or use the Turbolift System to access any area of the ship quickly. Defeat all the alien leaders to complete the game.
1701DEMO2: "CRUISER BATTLE"
by MajorTork
12/25/09
SinglePlayer maps for the Star Trek Voyager: Elite Force game
Expansion Pack Required (I think)
INSTALLATION:
Unzip CRUISERBATTLE.ZIP and extract "zzzCruiserBattle.PK3" into your BaseEF/ folder.Start the SINGLE PLAYER version of STV:EF, then simply start a NEW GAME to begin the adventure.You can also press the tilde (~) key on the Main Menu to open the Command Line and type 'MAP 1701DEMO2" to start the game.
*** PLEASE NOTE ***
This mod over-writes several default files from the original game, so remember to move zzzCruiserBattle.PK3 out of the BaseEF folder if you wish to run the normal version of Elite Force.
GAME INFO:
There are currently no cinematics in this version of the MOD."Cruiser Battle" is a demo of my USS Enterprise MOD based mainly on the original Star Trek series. It features all of the deck corridors on the ship, in both the Primary and Secondary Hulls (except for the dorsal section). Most of the locations from TOS are included, plus several areas never seen before. Most of the corridor detailing is unfinished (there's a LOT of them), and I want to add many more locations on all the maps in the next release. This EF version of the MOD only has basic mission objectives to achieve, but the enemy NPCs have better AI than the ones that were in the first 1701demo release.
CREDITS:
Star Trek created by Gene Roddenberry
Starship Design by Walter M. Jefferies
Original Blueprints and Technical Manual by Franz Joseph Designs
Elite Force produced by Raven Software, Activision and Paramount PicturesModels, Textures, Shaders and Inspiration by Toonloon, HorckDude, Synchromesh, Kirk1701, AFADoomer, FishDS9, Chief Armstrong, Ambassador Petri, Skinner (forgive me if I missed anyone)
TOS Reference Material and sounds provided by FishDS9
Auxiliary Control by Chief Armstrong and Toonloon
Original Engineering Tri-ladder by SynchromeshSpace Babe Artwork by Benny Hoff
Galactic Images from the Hubble Telescope Website
Hubblesite.org
Additional TOS Models, Textures and Sounds/Music from the ArgasEffect and StarLeague MODs
Planetquake.com
Spacestationk7.autom8on.net
Thanks for playing, and may all your frags be Glorious!
Cruiser Battle
There are 9 aliens/races invading the Enterprise. You must kill the boss of each race (in any order you wish) to complete the mission. Killing a boss will give the player a new weapon. The science station on the main bridge will give hints to each boss location. Some bosses require certain events to occur before they will spawn. Killing a boss will stop it's minions from spawning on the rest of the ship.
(SPOILERS)
Etherian: the boss is on deck 3 in the botony lab.
Malon: in the starboard/stern lounge on deck 6.
Klingon: in main engineering on deck 7.
Species8472: go to transporter room 1 on deck 7, activate the wall console, then the transporter console. The boss will spawn in the transporter room across the hall.
Borg: in a service corridor on deck 7, forward/starboard side. Obtain the IMOD before attempting to kill the Borg.
Drone: in the main computer core on deck 8. Must enter the level using the turbolift system to spawn the boss.
Hirogen: at the bottom of the primary hull, in the phaser control room on deck 11.
Forge: in the engineering room on deck 17 of the secondary hull.
Imperial: in the emergency bridge on deck 19 of the secondary hull. You must enter the map using ladders or stairs to make the boss spawn.
After defeating all 9 bosses, go back to the science station on deck 1 and it will inform you that the mission is complete. At that point, a 10th boss will spawn on deck 24, in the storage room of the tractor beam housing. Defeating the 10th boss will unlock a stateroom door on deck 17 (see below).
Easy / Hard Mode
There are two alternate play modes that are not readily apparent. One stops all enemies from spawning, allowing the player to roam the halls without conflict, and the other increases the difficulty by continuously respawning enemies, even after defeating the bosses.
In the Primary hull turbolift menu, select Engineering / Engineering Computers - Deck 7, walk through the archway (loads new map) and go to the second door on the right. Activate the desk monitor, then the wall panel. It will reveal a Tantalus Device. Activate the device to remove enemy spawns when loading into a new map. You can now access Hard Mode.
In the Secondary hull turbolift menu, select Personnel / Recreation / More / Holosuite - Deck 20 Starboard, enter the holodeck and activate the control panel. You will spawn in a transporter room with only your starter phaser, and be swarmed by hostiles.
After activating Easy or Hard mode, you will unlock a stateroom door on deck 17. Activating the desk monitor in that room will spawn extra enemies in the medical section on deck 7, and on deck 8.
Some good old Elite Force fun...cheers Major Tork, nice to see you are still around :-)