Star Ruler is a 4X/RTS Hybrid on a grand scale. Mod everything, design anything; play what you want, how you want, when you want.

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Report RSS Stress testing the rendering and movement systems (view original)
Stress testing the rendering and movement systems
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puigvert
puigvert - - 77 comments

WOW, thats really MASSIVE!!

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FirgofUmbra Author
FirgofUmbra - - 93 comments

Yes, yes it is. :D

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Samiur
Samiur - - 276 comments

holy polygons batman thats alot of ships

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MrDark12
MrDark12 - - 28 comments

wow...I need this game

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sniperzX27
sniperzX27 - - 17 comments

this game is fun but the controls of the mouse and arrow keys are hard

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Description

Also, we're having fun with massive battles.

We're considering making this stress testing map script a small gamemode for Star Ruler called "Gauntlet".
One system per player, a minimum of 8 planets and a maximum of 25 per system. It is utter madness; I can barely hold off the swarm of ships flooding into my system all the time.

Oh, and I should mention that the framerate you see isn't a final framerate to expect from the game. We expect Star Ruler to perform even faster as we continue to develop and optimize it. :)
(Oh and the TR stands for the number of 'Triangles' (Polygons) on the screen. Sorry for having no AA on by the way, I forgot to re-check it's option it before taking this shot and didn't notice it until just now.)

Hm, note: I didn't notice I had an application running in the background when I took these screens. The actual output of the game is higher than in the screenshot. Also, I didn't notice that I left the profiling on; didn't mean to put the framerate in the shot. :x