A young, idealistic writer attempts various esoteric practices - including astral projection - in a journey of self discovery and as research for his novel. As he manages to leave his very body, an odd sense of displacment possesses him and he wakes up in the recently deceased shell of a young warrior on another planet within another dimension. Little did he know that this energetic rift that hijacked his astral body was a reccuring interdimensional event that transports lower astral creatures and so called "lost souls" to possess and resurrect the fallen in the otherwise utopic world of Spyra. A cataclysmic event that happens every 700 years to rinse the universe of useless energy such as lost souls. The Symarian necromancers, guardians of the dead, mistake you for the messiah sent to end this catastrophic reccurence once and for all. Will you find the means that grant you passage back to your own body? What secrets will the land of Symaria, the desert nation of Spyra, hold for you.
I had quite some time working on the game last sunday. While testing some of the improvments I made to combat and magic, I built one of my more recent maps to try it in
Posted by Serygala on May 28th, 2013
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I had quite some time working on the game last sunday. While testing
some of the improvments I made to combat and magic, I built one of my
more recent maps to try it in. Here are some screenshots:
This is a necromancer. They are a small tribe in the Spyran World and
the only universal link between all Spyran Religions/Believe Systems.
They guide the dead out of their world, guard their tombs and burial
sites, embalm bodys and study death/birth and reincarnation aswell as
However, since they regard you as an abomination, they will try to kill you.
Necromancers are chosen from birth to be hosts to alien beings that
grant them their power over the dead. Nobody knows what they do outside
of their dutys in their cult. The commonfolk of most Spyran tribes are
suspicious of them, yet they deeply respect them and their abilities.
This is a door. It opens.
A more polished combat spell. It has quite some punch
Books...they can be read.
These blue bottles are health potions. You can carry three of them and
use whenever you need. You can create them in alchemy workshops.
WiP of one of the levels you can explore in the future demo.
Thanks for reading! Please leave some feedback