A young, idealistic writer attempts various esoteric practices - including astral projection - in a journey of self discovery and as research for his novel. As he manages to leave his very body, an odd sense of displacment possesses him and he wakes up in the recently deceased shell of a young warrior on another planet within another dimension. Little did he know that this energetic rift that hijacked his astral body was a reccuring interdimensional event that transports lower astral creatures and so called "lost souls" to possess and resurrect the fallen in the otherwise utopic world of Spyra. A cataclysmic event that happens every 700 years to rinse the universe of useless energy such as lost souls. The Symarian necromancers, guardians of the dead, mistake you for the messiah sent to end this catastrophic reccurence once and for all. Will you find the means that grant you passage back to your own body? What secrets will the land of Symaria, the desert nation of Spyra, hold for you.

Report article RSS Feed Spyra - April Update

More pics and trivia on the action adventure spyra. New screenshots and informations.

Posted by Serygala on Apr 24th, 2013

And now its time for a little update

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This is the last build I do in version 1.20.15.
The first few levels are pretty much dungeon dwelling and what is a dungeon without is misproportioned critters? I spare you the obligatory giant rats and give you some giant spiders instead. They are still using a more "organic" texture from the Relikt game which I will be changing into something more pleasant soon.

that dagger is also a work in progress...the texture looked a bit better in the editor than it looks ingame :)

While I rarely work on this, it is coming together because its really a lot more fun than my previous games.

You often repair machinery but don't worry, I wont let it devolve into a cogmachinery simulator! :D

Yes! This level has the classic "replace the missing cogwheel" scenario. But hey! Therefore you can eat from a halucinogenic mushroom.

Some of the dynamic levelparts miss shadermaps and look slightly out of place. That should be no problem to fix though! :D

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I see that the next update will be more interesting. Maybe I let another alpha leak, we'll see what the next few weeks bring.

Post comment Comments
Filizitas
Filizitas Apr 24 2013, 7:48pm says:

wow @_@ looks awesome

+3 votes     reply to comment
ArminCH
ArminCH Apr 25 2013, 4:44am says:

That´s a great atmosphere you built up here, mister!

I also love the fantasy-styled sword very much.

This is the same engine as "Into the Dark", right?

+4 votes     reply to comment
Serygala
Serygala Apr 25 2013, 7:07am replied:

Thank you! :)
Yes, it is!
"Into the Dark" is the biggest release with this engine so far. If you are interested in the engine from a technical standpoint it is more advanced than my games. Homegrown and especially Ivan here is a more technical approach where I bank on aesthetics. :)

+3 votes     reply to comment
IvanErtlov
IvanErtlov Apr 25 2013, 6:06am says:

It is! However, Serygala has a great reputation for bringing the engine beyond its limits when it comes to creating artistic and overwhelming environments, while we have a rather GONZO approach (Throw in all assets we have and see if it works out).

So visually the games can´t be compared, Spyras Art direction is lightyears ahead of ours.

+5 votes     reply to comment
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Spyra
Platform
Windows
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SerygalaCaffeine
Engine
FPSC
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