In the near future, the online world decides the fate for reality. He who controls the digital controls all of humanity. In this battle for information enter Aiva, a hacking program that does battle on the information super highway, whose task is to access the enemy’s mainframe and shut it down. Sp. AI is a 3rd person puzzle platformer where the player takes control of an Artificially Intelligent infiltration program called Aiva, whose abilities range from hacking systems, cracking fire walls and toying with security protocols. Game-play Pillars: 1. Seamlessly fitting puzzle that flow smoothly from on to another. 2. Real time problems that make you think on the spot. 3. Turn based strategy that makes you think 3 steps ahead. Sp.A.I Is a third year project for 5 students at the Queensland University of Technology.
The team of //No Comment, contrary to their name, request MANY COMMENTS from players of the recently released academic game-project Sp.A.I! Praise, criticism, suggestions, anecdotes - it's all welcome! If you've played it, or observed it from a safe distance, please share your thoughts!
Posted by Skylark_ on Nov 1st, 2010
Greetings IndieDB patrons and prowlers,
It has been a couple of weeks since Sp.A.I was unleashed into the world [-wide web] and we at //No Comment are amazingly pleased with the response.
We've enjoyed everything since: the praise, the criticism, an occasional whinge about any of the bugs that inevitably escaped our boot, and even a few pastries, made lovingly by adoring fans, delivered to our doorstep. They were prepared in amateur style but the idea was nice and we promise to eat them once they clear various tests.
Now, to the point...
As most people who visited Sp.A.I's residence here at IndieDB would know, we are a bunch of graduating Uni students at QUT in Australia, and Sp.A.I was our final year project. For some of us in //No Comment, it was only the first or second game we've worked on in our academic career. For others, it was one of many such projects. Regardless, Sp.A.I was the best learning experience we could have hoped for in such a hectic academic year and we really do thank all of its partakers for their attention and feedback. It is invigorating to see something we have created be downloaded, played, and loved/hated by real human beings in the real world. The artificial intelligence we developed to play and unconditionally love the game truly pales in comparison.
So, the main point of this news article is to humbly request more feedback, from anyone who has downloaded Sp.A.I and either successfully or unsuccessfully launched the executable. If you haven't downloaded it but have observed from afar like so many love-struck teenage boys before you, tell us what you think about what you've seen through those slightly greasy binoculars.
For us, Sp.A.I, as well as a project we poured a great deal of effort into, was a learning experience and we're not through with learning just yet. While the response has been amazing, and we love everyone who gave it any attention at all, we believe we can learn much more from our audience.
So, please - leave us some comments to chew on. Uni students are always hungry for more - partially because fees are absurdly high and we just can't afford food, but also because we know there is always more to learn!
Points to consider:
Do you like the visual aesthetic?
Do you like the aural aesthetic?
Do you like the puzzles? Which ones?
What about the controls?
What confused you?
What was well-presented and clear?
What do you just not like?
What aspects of Sp.A.I make you want to/have successfully induced vomiting?
What would you like to see in the future?
Is Sp.A.I a project you feel deserves to see further development?
All feedback is welcome, from the harshest criticism to the most ego-inflating praise.
Thanking you kindly on behalf of the entire team of //No Comment,