Free demo with no time restrictions! Play Space Salvager, save your progress, load it using the full version later!
Forge your own path, your own destiny. Live on the fringes of society and pick the bones of the fallen. Become a miner and trawl the constellation for exotic ores. Take the fight to wherever you choose, hunting pirates and renegades from port to port.
You choose what ship to use, what metal to make it out of, what equipment to put on it. You choose what to specialise in, the more you play the better you become, the more you use something the better it becomes. You choose where to go, what missions to take, where to fly and when. There are threats, the unforgiving cartel, unstable wreckage and even mining asteroids can be lethal.
Regularly updated with additional content.
It's been a long time coming, but it's finally happening.
If you've already purchased from IndieGameStand then you can redeem your Desura key now I believe, although you may have to wait to download it. If you've bothered me for a key on twitter then that should be working too.
There's an article I posted up in IndieDB in 2012 talking about being published on Desura, for all that time though it has done wonders for the game. The HUD has been completed redesigned, so has the player and station menus so they actually look a tiny bit pretty. Space Salvager is now a game I am quite proud to say 'I made', not a perfect game but a legacy that I will continue to develop and add to as time goes on... and it is tremendously fun to shoot pirates: they're hard as nails but it's great when you finally get that kill.
Something I have been forgetting to mention, it is cooperative:
— Sam Albon (@2PersonGames) February 17, 2014
Latest tweets from @2persongames
Knights of Sydonia series two opening is awful. Really awful. Like a terrible national anthem.
Jul 3 2015, 3:41pm
@stuartjbray Happy birthday dude!
Jul 3 2015, 1:15pm
When I get stressed I tap the 'Caps Lock' button in pairs. I've had to take that button off my keyboard... again...
Jul 2 2015, 11:50am
@2PersonGames I told you to publish at eleven! Fine, whatever.
Jul 2 2015, 4:19am
Just opened @ArcadeBlock... not overly impressed I must say.
Jun 30 2015, 10:10am
@LeadHyperion I used to get phantom linker errors that only appeared every third build... but they always came back, and in greater numbers.
Jun 29 2015, 6:35pm
@Sllayt3r A dark reference to Logan's Run.
Jun 29 2015, 8:22am