This is a minor service release. The crash on the help page has been fixed and a small change in the spawn code. There is also no installation necessary...
Space Potatoes is a game about shooting endless hordes of enemy ships that try to destroy your base. Don't let them pass! It is a take on the robotron genre by using wave based spawning, perks while leveling up during your session and an unique gamemechanic that evolves around not missing any shots. There is currently one ship to unlock. A free in development preview is provided either via Steam Workshop or as direct download from IndieDB.
My debut game has entered the YoYoGame November Competition over on Steam Workshop. The prize is 1000 USD if you win. Judging is done by the community and a dedicated Team from YoYoGames.
I don't think that I have a lot of chances to win it, but of course I hope to win or at least get into the final competition, which means you have to be in the top 5.
So if you play Space Potatoes and happen to like it, please consider upvoting it on Steam Workshop :)