Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.
Bugfix update: Fixes one bug regarding C.A.T. Two minor GUI additions.
GUI improvements like scaling for high resolution screens and another chapter: Knights of Blood field 6 Terminators per squadron against improved Genestealers...
Two new chapters: 1) Soul Drinkers led by Inquisitors and a Cyclone Missile Launcher with configureable loadout. 2) Space Wolves Great Company of Wolf...
New "Chapter": Sanguinary Priesthood; changes to existing chapters.
Hotfix update: Could not create new savegames under specific circumstances. In-combat saves may not work properly. Games with Cyclone Missile Launcher...
23rd Chapter: The Fallen 4 Terminators per squadron; 11 classes and several new weapons.
New Chapter: Legion of the Damned. They never need to reload their weapons and are able to teleport.
New Chapter: Storm Wardens. They combine Power Sword with Storm Shield and Cyclone Missile Launcher.
New campaign: Strike Deep. Full Control hid six missions inside the game. Now they are available for play.
Graphic update: Lightning Claws for Ultramarines, new Standard Bearer graphics and a bugfix for Wolf Priest.
20th Chapter: Deathwatch. Every Terminator uses the chapter bonus from his home chapter.
19th chapter: Omega Skulls. Techmarine and new combi-weapon variants.
Fixes bug with Raven Guard teleport homers. Requires V0.5.6.
18th chapter: Angels Vermillion: 2 Heavy Class Terminators with Assault Cannon focus and a slot for Purity Seals.
17th Chapter: Raven Guard; Iron Hands gain Plasma Cannon variant with additional firing mode.
Tweaks to Genestealers (Horns). Area effect psychic powers nerfed.
Adds one file that is absent without leave from V0.5.3.
16th Chapter: Blood Ravens. New unit: Vectori Broodlord. Extremely rare, resilient and lethal. Increases Genestealer spawns with level of Terminators.
Adds yet another four very rare Genestealer variants: Feeder Tendrils and Flesh Hooks. Acid Maw, Feeder Tendrils and Flesh Hooks. With and without Scything...
Adds four very rare Genestealer variants: Acid Maw and Flesh Hooks. Acid Maw and Feeder Tendrils. With and without Scything Talons.
Adds four rare Genestealer variants: Broodlord, Feeder Tendrils, Flesh Hooks and Acid Maw with Scything Talons.
Hotfix for issues with proximity mines and grenades.
15th Chapter: Iron Hands. Their Lifeform Scanner reveals any 'stealers inside perception range.
Add White Scars symbol to mission select screen and save game slot.
14th Chapter: White Scars. They are very mobile and perform free turns like 'stealers.
Bugfix update: Missing textures for Angels of Redemption Apothecary.
13th Chapter: Black Templars with reclusiam command squad.
12th Chapter: Deathwing HQ deploys three Terminators in each squadron.
11th Chapter: The Great Company of Wolf Lord Sven Bloodhowl of the Space Wolves Chapter of Space Marines joins Cold Corridor Combat.
-minor update: Dark Angels Apothecary uses five helmets with Helix. His brethren use five without.