Cold Corridor Combat V2.2.1
Full Version 5 commentsBugfix update: Fixes one bug regarding C.A.T. Two minor GUI additions.
This mod for the game "Space Hulk Ascension" creates new playing experiences by redesigning all Chapters so they play in different and unique ways.
Installation:
This mod requires beta version 1.4.2b2-14263 "public_test" of Space Hulk Ascension. Do not use it with the non-beta version of the game. Go to Space Hulk Ascension/Properties/Beta tab to install the beta version. Also see the picture at the end of this text.
Short version
Unpack the archive into your game diectory. That should place all files in the correct locations.
Long version
Files need to be in the following directories:
file directory
*.assets game_Data
level* game_Data
*.dll game_Data\Managed
*.png game_Data\StreamingAssets
For standard installations, the game directory is in this location:
C:\Program Files (x86)\Steam\steamapps\common\Space Hulk Ascension
The manual is a steam community guide:
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Bugfix update: Fixes one bug regarding C.A.T. Two minor GUI additions.
GUI improvements like scaling for high resolution screens and another chapter: Knights of Blood field 6 Terminators per squadron against improved Genestealers...
Two new chapters: 1) Soul Drinkers led by Inquisitors and a Cyclone Missile Launcher with configureable loadout. 2) Space Wolves Great Company of Wolf...
New "Chapter": Sanguinary Priesthood; changes to existing chapters.
Hotfix update: Could not create new savegames under specific circumstances. In-combat saves may not work properly. Games with Cyclone Missile Launcher...
23rd Chapter: The Fallen 4 Terminators per squadron; 11 classes and several new weapons.
Can you play this if the game is pirated? Stupid question ik bc usually that is not the case, but just in the vain, dimly lit hope that i have lol
quick question. where do I go to or look to change the health of genestealers if possible?
I'd look in resources.assets/units.
Fantastic mod. Please don't take it down just because the game is no longer on sale. I got the game specifically to play it with your mod. It's a very enjoyable experience.
Don't worry. There is no reason to take it down.
hey so, you cant play the specific beta specified needed for this mod, idk if its possible to fix but its a CTD for me on starting a new game
The last thing the developers did was update the regular steam version to 1.4.2b2-14263. Steam supplies the version this mod requires by default.
Just tested that. Uninstall the game. Reinstall the regular version from steam. Game works. Download Cold Corridor Combat V2.2.1 from here. Install. Game with mod works. Start a new game, select a campaign, start a mission: Everything works.
There has to be another problem at your end.
One known issue is that the tutorial does not work with this mod. If someone plays this game for the first time or lost his settings file, he has to use the unmodded version to play the tutorial.
The "new game" button loads a lot of textures which can take a while on slow PCs. Just wait. If the game crashes, I suspect a faulty installation, some unknown trouble with versions of Windows (compatibility mode may help) or hardware issues (RAM).
The mod is known to work on some Linux distributions but not on others. There are Linux distributions on which the unmodded game works but not the mod.
hope we get a new update at some point, love this mod!
Hey.... so is it possible to add a defence buff for melee weapons? I know there’s a buff to attack chance is there one for defence that could be made too?
Yes, it is possible. I don't think it's a good idea: melee defence is way to powerful for that. A small +5 % bonus has a huge impact.
ah ok cool