Space Grunts mixes an action game with a turn-based roguelike: Quick instant turns and inventory handling meets screen-shakes, big explosions, and intense action
Captain, we encountered new life forms, various fruit types and a bunch of new environments to roam around in. Make sure to update to the latest build!
space grunts 2 v1.11.0 - more fruit and functionality!
Captain, we have encountered a long list of tweaks, changes, and improvements. Systems tell us it's a great time to check out the update and try to survive...
space grunts 2 version 1.8.0 now with many new goodies
A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that's a lot...
space grunts 2 update v1.2.0: we now have challenges + a wiki !
The game now has Daily Challenges added, the Heroes of Loot Dungeon makes an appearance, and we have a big amount of improvements, fixes and of course...
space grunts 2 update v0.9.0: daily challenges and dungeons
The second update is here, and it's a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst...
space grunts 2 update v0.2.0 – comets and dialogs (early access)
With the release being January 12th (just a few more days) I decided to create a new trailer, push a final update fixing small things and making the level...
new trailer, and release day
By populair request the game now gets a build-in level editor allowing players to quickly create and play new levels and missions.
now with build-in level editor
Adding a bunch of new stuff, including story-lore, cloud-saving and contests! On top of that a new HUD is introduced and a couple of small fixes as we...
space-marinifying the heads up display
Doing a complete redraw of the first-zone's graphics, adding a lot of secret hints and adding the "worm on my back" speech bubble.. a mean and lean update...
a worm on my back!
Update 28 is now live on Steam, activating an enemy which has been lurking in the dark corners of buggy-code and was never activated. Now it's there to...
case of the missing whigo
Update 27 adds a much overdue overhaul of the interface. Making things, hopefully, cleaner and clearer. Also a lot of user-friendly tweaks to the instructions...
interface enhancements, and game tweaks
No good game goes without the extra's in the graphic-sauce. The latest update sees Space Grunts receiving stairways, random debri, destroyable scenery...
graphical enhancements to spice things up
The process of adding new features, coming up with interesting idea's, and not breaking the game while pushing updates live!
the new features keep coming
An explanation of the fast AI code which allows the hundreds of enemies to do their thing in the blink of an eye
keeping up the pace: fast ai
Reaching the crucial 8-month mark for this project, and still at least 3 or 4 to go. Luckily it means a lot more features, changes, tweaks and improvements...
the 8-month devtime mark
The end-boss is finally added to the game, we are getting ready for the EA release, and adding some mandatory animations to the game
the boss is in the house
The final "required" changes are being added, and Space Grunts will then move into Early Access on Steam. Leaderboards, game modes, and a lot of other...
final weeks, going into early access, and leaderboards!
Moving towards a release, beta update 4 sees introduction of the Ancient temple, some nasty and tough spiders, and a portal. On top of that many interface...
ancient temple, nesting spiders and more
A week of tinkering on the interface, making it user-friendly while also sneaking in a bunch of fixes and new items like fire, acid, and gameplay improvements...
catching fire, and cleaning the interface
After 4-5 months working on the game solo, the game now goes out to a public beta meaning the scare of criticism, the fear of dislike, and the adrenaline...
beta is now available on steam
A beta release is closing in, a pre-order with a nice discount is now live, and the final steps to move this game from fun project to a playable awesomeness...
pre-order with 30% discount!
Animations, parasites, secret area’s, game-lore in the shape of collectable datacards, music and art.. it’s all being worked on this week as we slowly...
parasites, secrets, and datacards
Big progress made, adding a new light-engine improving the looks all round, a large collection of items, and a hint of a release date!
rewriting the engine
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