It's been two months since the start of development on Space Duty, progress is steady and coding is proceeding nicely. Since the last update I have added an Engineer class, engineers are responsible for maintenance of objects and have some stock levels duty. Storage crates object has been modeled and integrated, crates contain inventory slots and their number is dependent on the amount of items they hold. Also there was some coding done on an player inventory system, player is allocated 25 slots as their storage, transfer of items to the inventory is also functional and the save files has been updated to contain the player inventory.
A new development video has also been made, it demonstrates the features added since the last update: