A short, satirical and comical sci-fi story that takes place aboard a small space station in a somewhat strange universe. You have been drafted and shipped to a system on the fringe of colonized space, to make things worse, you have had an AI chip implanted into your head and your memory has failed. Your only desire and purpose is to get off the station. Game features NPCs that take care of their needs, the station feels alive and there are subtle different choices that you can make through your journey. The game was made by one person, so it includes programmer art.

Post news Report RSS Two Months of Development

Two months since the start of development on Space Duty.

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It's been two months since the start of development on Space Duty, progress is steady and coding is proceeding nicely. Since the last update I have added an Engineer class, engineers are responsible for maintenance of objects and have some stock levels duty. Storage crates object has been modeled and integrated, crates contain inventory slots and their number is dependent on the amount of items they hold. Also there was some coding done on an player inventory system, player is allocated 25 slots as their storage, transfer of items to the inventory is also functional and the save files has been updated to contain the player inventory.



A new development video has also been made, it demonstrates the features added since the last update:


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