A story-driven JRPG experienced in a beautiful 3D world with lovable characters, deep story, and complex world. Join Mithos on his journey through the sky islands of Medonia as you uncover the mysteries of Medonia's past and the origins of alchemy.

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The search for the perfect Soul Saga theme song continues.

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Soul Saga Behemoth Hanging Out 1


Yesterday I spent a whole lot of time communicating with composers, artists, and animators. It sucks a little that this time has to be taken away from development progression, but these individuals are an equally important part of the game development process.

I broke away for a little bit to start working on implementing the new stock art assets into actual forest scenes. I will start by keeping them small since I may not be using them in the long term.


The search for the perfect theme song still takes top priority, so I will continue to work with the project management side of things. I will also try to fit in a little bit more of the town implementation if I get time.

Day 56
( 2013/03/25 Mo )
8 hrs. Today ( 541 Total)

  • Level Design

    • Fixed a lighting issue with the new stock art forest terrain.
    • Created a couple maze pieces using the new forest terrain.
  • Project Management
    • Gave feedback to art studio regarding illustrations.
    • Contacted several new composers.
    • Exchanged several emails with different composers regarding theme song.
    • Exchanged emails with potential artists.
    • Exchanged emails with rigger.

I really really like your Dev Diarys, you give an exact info about what are you doing!
Great job!

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Disastercake Author

Thanks Ravenblood. =D I've only read a few dev blogs of other games, but I rarely see Dev diaries that really give a good insight into the the daily lives of the Devs. It's usually just showing off the game. I was hoping Soul Saga's diaries could be more informative and educational regarding what really goes into Game Development.

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