SUMMARY
Today I finally got back to some Soul Saga programming! The most visual change in this update was the floating health bars that appear next to a character when hovering the mouse over them. I also started working on adding a checkpoint room where the player can shop. This will take at least another day to finish implementing , though.
TOMORROW
Tomorrow I will continue working on the checkpoint room and hopefully implement the basic shopkeeper who spawns random items that can be purchased.
Day 37 (2013/03/06 W)
7.5 hrs. Today (345.75 Total)
- Actors
- Fixed a bug where an actor may spawn with cooldowns from a previous actor that used the same pooled ActorController.
- Backend
- Code Cleanup in a few places.
- Dungeons
- Player is no longer healed when transitioning to a new dungeon floor.
- Started Implementing a checkpoint floor where the player can shop and heal.
- GUI
- Implemented health bars.
- If you hover over the player or an enemy, a small health bar will appear underneath them.
- If the player hovers over their own character, the health bar is green. If they hover over an enemy it is red.
- Implemented health bars.
- Project Management
- Continued e-mail interview with Craig Stern from Indierpgs.com.