A story-driven JRPG experienced in a beautiful 3D world with lovable characters, deep story, and complex world. Join Mithos on his journey through the sky islands of Medonia as you uncover the mysteries of Medonia's past and the origins of alchemy.

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Soul Saga Dev Diary number 37. Today I implemented health bars for the characters and started working on a checkpoint break room.

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Soul Saga Floating Health Bar


SUMMARY

Today I finally got back to some Soul Saga programming! The most visual change in this update was the floating health bars that appear next to a character when hovering the mouse over them. I also started working on adding a checkpoint room where the player can shop. This will take at least another day to finish implementing , though.

TOMORROW
Tomorrow I will continue working on the checkpoint room and hopefully implement the basic shopkeeper who spawns random items that can be purchased.

Day 37 (2013/03/06 W)
7.5 hrs. Today (345.75 Total)

  • Actors
    • Fixed a bug where an actor may spawn with cooldowns from a previous actor that used the same pooled ActorController.
  • Backend
    • Code Cleanup in a few places.
  • Dungeons
    • Player is no longer healed when transitioning to a new dungeon floor.
    • Started Implementing a checkpoint floor where the player can shop and heal.
  • GUI
    • Implemented health bars.
      • If you hover over the player or an enemy, a small health bar will appear underneath them.
      • If the player hovers over their own character, the health bar is green. If they hover over an enemy it is red.
  • Project Management
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