Sorcery Time will be a Puzzle Platformer featuring young sorceress to be. In each level our sorceress will have to overcome several obstacles without wasting her precious spells. In this game there are multiple ways to solve a given situation. Spells will be scarce so thinking before pulling the trigger will always be the best option. There will be 8 magic “Schools”: Fire, Water, Air, Earth, Light, Shade, Summoning and Time. Each having different abilities that overlap and provide options when solving a puzzle. For example: The Air ability gives you a super jump, but if you are out of it you can still use Earth to build platforms or you can burst your Water Bubble (Water ability) and that will cause you to jump too. The challenge will be to figure out witch spell will give you the biggest payoff at each occasion.

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Description

followed some well sound advice and re did the visuals of my levels (still WIP) changed the colors so not everything is brown and green. Also increased the size of the platforms and moved them further so that the jumps can be timed and the player doesn't need to course correct them all the time. Thanks to Max Power at the UDK forums for the advice.