In 2047 : You are an amnesiac detective trying to uncover your past and the mystery behind the robotic killing machines who steal their victims identities know as Snatchers. The goal is to faithfully re-create Hideo Kojima's cyberpunk classic in an explorable 3D environment.

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RSS feed Report content "old" Sannomiya K District in Crysis 2 SDK (view original)
"old" Sannomiya K District in Crysis 2 SDK
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xXMaNiAcXx
xXMaNiAcXx

It looks really great, I'm really liking your things, keep up this cool work!

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KEEP_IT_UP!
KEEP_IT_UP!

yeah! can't wait to see it textured ;) awesome scene, even without.

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PeacefulPatriot
PeacefulPatriot

You know that an engine looks good when things look amazing even with unfinished assets.

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Ash712 Author
Ash712

I second that!
I'm not going to have an update ready for a long while...
But this image looked good "bare" so I posted...Hope you guys don't mind?

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Archimedes2000
Archimedes2000

I love what you're doing, this is a great universe to breath new life into. I wonder weather or not it will be something similar to a free-roam city, or highly polished sections similar to the way Telltale games does it.

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Ash712 Author
Ash712

Snatcher isn't GTA but you can travel between "Districts" in a non-linear way mostly...
Each "District" is a map and most maps are a few city blocks in size for you to explore ;)

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Sansui01
Sansui01

I think it would be great if you could connect at least some of the districts to make it a bit bigger, since there are cars, flying vehicles and all that, it would be much better in general. (Traveling between locations with a flying car is half the fun after all) Also, while they already look great, (even without textures and all that, which is really impressive) your roads and streets generally look too flat, even for a futuristic setting, if you could add curves to some places it would look much realistic. Similar to this picture:
Unigine.com

(Thats a real road converted to 3D by the way)

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Ash712 Author
Ash712

I'd love to make ALL of Neo Kobe a full GTA-like "Open World"...
Sadly that is NOT the goal, or the plan here for many logistical, and technological reasons.

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Sansui01
Sansui01

Oh well, as long as the game plays as good as the original, that shouldn't be a problem. :)

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Description

This is the "old" low poly "Platos Cavern" area.
Even without textures the old work looks better in the Crysis 2 SDK!

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Ash712
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