In 2047 : You are an amnesiac detective trying to uncover your past and the mystery behind the robotic killing machines who steal their victims identities know as Snatchers. The goal is to faithfully re-create Hideo Kojima's cyberpunk classic in an explorable 3D environment.

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Media RSS Feed Report media "old" Sannomiya K District in Crysis 2 SDK (view original)
"old" Sannomiya K District in Crysis 2 SDK
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xXMaNiAcXx Jul 21 2011 says:

It looks really great, I'm really liking your things, keep up this cool work!

+3 votes     reply to comment
KEEP_IT_UP! Jul 22 2011 says:

yeah! can't wait to see it textured ;) awesome scene, even without.

+1 vote     reply to comment
PeacefulPatriot Jul 22 2011 says:

You know that an engine looks good when things look amazing even with unfinished assets.

+1 vote     reply to comment
Ash712 Author
Ash712 Jul 22 2011 replied:

I second that!
I'm not going to have an update ready for a long while...
But this image looked good "bare" so I posted...Hope you guys don't mind?

+1 vote   reply to comment
Archimedes2000 Jul 22 2011 says:

I love what you're doing, this is a great universe to breath new life into. I wonder weather or not it will be something similar to a free-roam city, or highly polished sections similar to the way Telltale games does it.

+1 vote     reply to comment
Ash712 Author
Ash712 Aug 7 2011 replied:

Snatcher isn't GTA but you can travel between "Districts" in a non-linear way mostly...
Each "District" is a map and most maps are a few city blocks in size for you to explore ;)

+1 vote   reply to comment
Sansui01 Dec 17 2013 replied:

I think it would be great if you could connect at least some of the districts to make it a bit bigger, since there are cars, flying vehicles and all that, it would be much better in general. (Traveling between locations with a flying car is half the fun after all) Also, while they already look great, (even without textures and all that, which is really impressive) your roads and streets generally look too flat, even for a futuristic setting, if you could add curves to some places it would look much realistic. Similar to this picture:

(Thats a real road converted to 3D by the way)

+1 vote     reply to comment
Ash712 Author
Ash712 Dec 17 2013 says:

I'd love to make ALL of Neo Kobe a full GTA-like "Open World"...
Sadly that is NOT the goal, or the plan here for many logistical, and technological reasons.

+1 vote   reply to comment
Sansui01 Dec 18 2013 replied:

Oh well, as long as the game plays as good as the original, that shouldn't be a problem. :)

+1 vote     reply to comment
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This is the "old" low poly "Platos Cavern" area.
Even without textures the old work looks better in the Crysis 2 SDK!

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Jul 21st, 2011
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