In 2047 : You are an amnesiac detective trying to uncover your past and the mystery behind the robotic killing machines who steal their victims identities know as Snatchers. Snatcher is a "Stand Alone" game built on the CryEngine. The goal is to faithfully re-create Hideo Kojima's cyberpunk classic in a fully explorable 3D environment.

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Media RSS Feed Report media "old" Sannomiya K District in Crysis 2 SDK (view original)
"old" Sannomiya K District in Crysis 2 SDK
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xXMaNiAcXx
xXMaNiAcXx Jul 21 2011, 8:44pm says:

It looks really great, I'm really liking your things, keep up this cool work!

+3 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Jul 22 2011, 5:32am says:

yeah! can't wait to see it textured ;) awesome scene, even without.

+1 vote     reply to comment
KEVLAR60442
KEVLAR60442 Jul 22 2011, 10:37am says:

You know that an engine looks good when things look amazing even with unfinished assets.

+1 vote     reply to comment
Ash712 Author
Ash712 Jul 22 2011, 12:48pm replied:

I second that!
I'm not going to have an update ready for a long while...
But this image looked good "bare" so I posted...Hope you guys don't mind?

+1 vote   reply to comment
Archimedes2000
Archimedes2000 Jul 22 2011, 5:45pm says:

I love what you're doing, this is a great universe to breath new life into. I wonder weather or not it will be something similar to a free-roam city, or highly polished sections similar to the way Telltale games does it.

+1 vote     reply to comment
Ash712 Author
Ash712 Aug 7 2011, 11:58am replied:

Snatcher isn't GTA but you can travel between "Districts" in a non-linear way mostly...
Each "District" is a map and most maps are a few city blocks in size for you to explore ;)

+1 vote   reply to comment
Sansui01
Sansui01 Dec 17 2013, 5:23pm replied:

I think it would be great if you could connect at least some of the districts to make it a bit bigger, since there are cars, flying vehicles and all that, it would be much better in general. (Traveling between locations with a flying car is half the fun after all) Also, while they already look great, (even without textures and all that, which is really impressive) your roads and streets generally look too flat, even for a futuristic setting, if you could add curves to some places it would look much realistic. Similar to this picture:
Unigine.com

(Thats a real road converted to 3D by the way)

+1 vote     reply to comment
Ash712 Author
Ash712 Dec 17 2013, 11:45pm says:

I'd love to make ALL of Neo Kobe a full GTA-like "Open World"...
Sadly that is NOT the goal, or the plan here for many logistical, and technological reasons.

+1 vote   reply to comment
Sansui01
Sansui01 Dec 18 2013, 6:17am replied:

Oh well, as long as the game plays as good as the original, that shouldn't be a problem. :)

+1 vote     reply to comment
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Description

This is the "old" low poly "Platos Cavern" area.
Even without textures the old work looks better in the Crysis 2 SDK!

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Promotional
Date
Jul 21st, 2011
By
Ash712
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