The game is based on a mesh blending algorithm, allowing imprecision on the 'blocks' position.
TODO:
- Inventory system
- Multiplayer
- RPG elements (fights, drops etc...)
The first .exe will be avaliable in a few days.
The water blocs are avaliable!
I will post a new .exe with the feature soon.
The water spreads endlessly downwards and is limited to 5 blocs on the sides, i handles reflection and refraction.
There is still to change the behaviour of the character when underwater.
More news about the game soon! I will start working on a proper collecting system.
Added the water bloc. WASD/Arrows to move. Crtl+Left mouse button to Add an active bloc Right Click to destroy a bloc
WASD/Arrows to move. Crtl+Left mouse button to Add an active bloc Right Click to destroy a bloc
looks very good compared to its blocky cousin