Lead programmer: Hiredicespecter
Youtube Channel: Youtube.com
UDK WiP-Thread: Forums.epicgames.com
AceCombat meets Freelancer in a multiplayer game.
Features:
-Highspeed Dogfights
-Correct Newtonian Physics
-Flight Assitance System
-Velocity redirector
-Cloaking
-Shields
-Active Inertia Canceller
-Force Fields
-Mines and Cloak Mines
-Jump Gates
-FPS segments, mainly small ones within stations e.g. switching ships, sabotaging a reactor, etc.
We're sorry, but no news has been posted here.
If you would like to share news with the community, sign up and you can.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
better have a good story like ace combat zero :p
I'll take care of it when the basics of the MP are done.^^
Tracking! Probably the space game I've been waiting for! Just a question: when you say it is inspired by Ace Combat, can we expect less boring pew-pew and more missile-dodging dogfights? Having a itano-circus-like gameplay will have a fast pace feel and more reason to utilize those beautiful multi-directional thrusters. ;)
Slot5 will feature both: pew-pew^^ and missles. Currently it depends on the ship you choose.
Currently the weapons are a low priority as there are some bugs to fix.
this game is looking good
i remember it using the ut3 stuff
now it has space ships and so on
im glad to have helped and did what i could
happy to see that you got great people help make the game. i wish you the best of luck my friend :)
@Kodjeikov: Huge battleships need huge maps. UKD does not support maps that huge. The biggest we do will be a ship about 5 times larger than an one man fighter.
Carriership will be way bigger but unable to move.
Can we have huge battleships please :O ?
Looking very good
Guess I will have to upgrade the graphic card in my Dad's incredibly slow Mac over the weekend.
I love my shiny, spacy shooters. Tracking :)