Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based strategy game to save humanity from becoming slaves of magic?

Planned features

  • Turn-based combat system with procedurally generated maps.
  • Build up the resistance: You will need to build and manage bases throughout the continent and handle researching new technologies.
  • Outsmart the invaders on a strategic level: They have multiple armies conducting missions every month, and it is your job to figure out the best ways to slow down their advance.
  • Manage and upgrade your team: In combat, you will lead a 6-8 unit team which you can fully customize with equipment and skills.
  • Sabotage the invading armies in turn-based tactical combat: Position and teamwork are key to completing your objective.
  • Try again: The game is being built from the ground up to focus on replayability. There are multiple invading forces with different enemies and strategic AI necessitating a different approach.
  • Permadeath. Characters can (and will!) die permanently in combat.

About us

Amethyst Dreamers is a small independent 2 person team from Budapest, Hungary. Our goal with Slaves of Magic is to create a game with great tactical depth, unique game mechanics, and with high replayability. In short, a game we would love to play as well. In designing the game, we took a lot of inspiration from the XCOM series and the original Guild Wars.

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Story introduction video

News

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Hello everyone!

I'm happy to announce that we will participate in the upcoming Turn-based Thursday Fest with our updated demo which will start on April 4th!

tbtf


While there is still a bit of time till you can try out our new demo, you can check out the new story introduction video:


Devlog #26 Sneak peak into the upcoming Immersion patch

Devlog #26 Sneak peak into the upcoming Immersion patch

News

Some big changes are coming that just simply couldn't be implemented in smaller increments. We still need some time to deliver the patch itself, but I...

Devlog #25 Devious goblins

Devlog #25 Devious goblins

News

This devlog is about the upcoming content patch for the demo.

New trailer and demo release

New trailer and demo release

News

I'm happy to announce that our new trailer and demo are now available!

Devlog #24 Managing the resistance fighters

Devlog #24 Managing the resistance fighters

News

This devlog is mainly about resistance fighters, more specifically how can they be acquired, and what their level-up means. Plus some gifs about the new...

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LunarShuriken
LunarShuriken - - 1,275 comments

interesting!

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