The game is inspired by the good old titles like Dungeon Master, Stonekeep, Eye of the Beholder etc.

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Leveldesign in Skullstone

Leveldesign in Skullstone

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In this article, we describe some interesting solutions we've used to create levels in Skullstone.

Skullstone - Steam Greenlight

Skullstone - Steam Greenlight

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The time has come to launch Steam Greenlight campaign.

Latest additions

Latest additions

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Summary of the recent additions: objects, sounds, food and more!

Darkness

Darkness

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Lighting experiments and work on assets are continued!

Fleshing things out

Fleshing things out

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The core mechanisms are now working as intended. Time for our artists to show what they can!

Update on progress

Update on progress

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Summary of work done on graphics and basic level construction.

Progress

Progress

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Few months have passed, its time to make a summary.

On characters, their skills and abilities

On characters, their skills and abilities

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Here's an overview of our approach to creating the party, plus a brief description of our system of abilities and skills.

Skullstone - a brief development update

Skullstone - a brief development update

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Here's a brief list of what's been done since our last devblog entry :)

The beginning...

The beginning...

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An introduction of a new project here: an 'dungeon crawler' game with 3D graphics.