Skull Daddy is a macabre themed physics based puzzle game. You as the new Skull Daddy must help lost souls make it to the after life. Skull Daddy has a unique light hearted art style and will test your physics puzzle skills. Skull Daddy supports creativity. Most puzzles can be solved in more then one way.

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Blog RSS Feed Report abuse Latest News: New release delayed for new game mode.

1 comment by Christopher.Mathes on Oct 7th, 2009

Skull Daddy is adding a new game mode. The original mode is all about building things up, this mode is all about tearing them down. The new mode is unofficial called the Cannon mode for now. The skull sits atop a tower and you must blast the tower down strategically to get the skull to drop onto the door allowing them to go to their afterlife. The release of the new version will be delayed a little to add in this new game play mode. Look for the new download coming soon.

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Skull Daddy beta demo 2.0

Skull Daddy beta demo 2.0

Nov 4, 2009 Demo 1 comment

Here is new demo. Which includes: -New game mode. -Better scrolling no more holding down mouse buttons. -A few visual and style upgrades. -The ability...

Post comment Comments  (0 - 10 of 15)
RequiemLux
RequiemLux Sep 20 2011, 6:21pm says:

nice game ^^

+1 vote     reply to comment
x246h00--r5
x246h00--r5 Jul 6 2011, 2:52am says:

cool game!

+1 vote     reply to comment
Necrod
Necrod Oct 8 2009, 9:16am says:

o couldnt not notice similarity between this game and Gravity
Gamespot.com

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Christopher.Mathes Creator
Christopher.Mathes Oct 8 2009, 6:11pm replied:

True I really enjoyed that game but I think the two games play out differently especially when the new mode is added. But you could certainly say both games are in the same spirit.

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GorkTi200
GorkTi200 Aug 4 2009, 2:57pm says:

I love the art style, very nice. And the credits. More humor like the credits had, and like the sign near the end (what are you lonely) would definitely liven it up. Some sort of music to match the atmosphere of the art would be great as well (sure that has occurred to you, I realize it's just a demo). Other than that I'd say it's looking fairly solid, if a little static.

Also for the record, you can pass the second and third levels without using a bridge. Just takes careful timing. Hahaha!

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SliderFF
SliderFF Aug 4 2009, 3:02am says:

its veeery reminds me a crayon phizics!

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Christopher.Mathes Creator
Christopher.Mathes Aug 4 2009, 9:03am replied:

It's certainly in the same vein but i think you will find that it plays out much different :)

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jamespizzurro
jamespizzurro Aug 3 2009, 5:20pm says:

Quite enjoyable to play, and I really like the playability factor. I feel the controls could be just a bit more fluid, but overall it's a nice little puzzle with an appealing artistic woo about it.

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Christopher.Mathes Creator
Christopher.Mathes Aug 4 2009, 9:05am replied:

Thx Echo for checking it out and the good review. :)

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Kalenov
Kalenov Aug 2 2009, 10:02pm says:

Hm, looks interesting to say the least; it could fizzle out but, I have high hopes for it, besides that who can complain about an indie game right?

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Kalenov
Kalenov Aug 3 2009, 4:00am replied:

2nd reply (and I hope double posting isn't against the rules), but this game is great, I'll admit the puzzles at times were a *tiny* bit weak, but I feel thats beacuse the Board tool was to big, the tiny 'pips' or 'rivets' on the end, 1 set of those (say the right side) is what needs to be shaved off in my opinion.

Also the inertia from death on some levels (happened to me twice) *can* carry you backwards off the platform when you respawn. It's not a big deal but just something I thought you might want to know.

Other then that, my only wish besides more levels *no doubt this is happening lol* is some sort of level editor. I think designing and sharing your own maps for something like this would really bring it a step farther.

But, all in all, its a 4/5 Game, I didn't give it a 5/5 simply because of the inertia glitch I described above =\ if one was on a set amount of lives, that would be infuriating.

Also the Camera movement, the panning on the screen, seemed to be a *touch* slow, I'm not fully sure why this is, but yeah. It just seemed that way to me at least, might not for others, but as I've said, this is just my opinion.

Oh P.S. make the Erase icon a little bit better, or a bit easier to see, maybe its my short attention span; or the fact I haven't slept in awhile lol, but I actually didn't even notice it till my 2nd new game, because I couldn't erase the props/structures given to complete the level.

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Christopher.Mathes Creator
Christopher.Mathes Aug 3 2009, 9:18am replied:

Thx for the great feedback it's much appreciated. Level editor is a good idea. And most of the puzzles on the demo are meant to show you how to play the game they should get much harder. I'm glad you enjoyed it. Thx again :)

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Skull Daddy
Platform
Windows
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Christopher.Mathes
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