Sirius Online is a Freelancer-inspired MMO, garnished with a grain of EVE and a self-evolving universe. Combat your friends, harvest ores and explore the outer rims of the Sirius systems. But beware - not every player is a friendly one. Sirius Online is, as the name says, an Online Game and requires an internet connection. Enjoy the Mouse/Keyboard controls of classics like Starlancer, Elite and Freelancer in a fresh and new Universe to explore and populate.

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- About the close Future of the team and how this is going to impact Sirius Development

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Hello everyone,
my name is Rene Dirks, you may know me as TheD3X, and I'm the lead developer and initiator of Sirius Online™. In the past seven years I have worked alone on this project. This will change in the close future.
While you're reading this and wondering where this may lead, I already have audited over 60 applicants that wanted to work for Sirius. Logically, not everyone can work for Sirius Online, hence the scalability pf the Project. Also a strict rule of Indie Davelopment says: DO NOT CRUNCH! And therefore, the Final Team of Sirius will consist of these positions:

Coding and Engine

--- Lead Developer: Rene D. // TheD3X

Audio Department

--- Lead Audio Designer: Matteo P. // VexAudio
-- SFX Designer: Chris A. // ChrisAppleStudios
-- Music Designer: Christopher A.

Graphics Department

--- Creative Lead: Christo O.
-- Character & Sprite Design: Jayson T.
-- Texture Artist:
-- General Design: Rastko T.
-- General Design: Kristian M.
-- Lead Conceptual Artist: Joshua S.

Web Department

--- Database Administrator and PHP/SQL Developer: Mike

As you can see, a few positions are still free, but the most evelopment-necessary positions are filled.In the close Future, every new member of the team may post here, a little bit about themselves and their motivation for Sirius Online™.
The new forums are now online and, due to the merge of the forums soon, will redirect here instead of the SMF-Platform.
Thank you for reading again,


Lol, took you seven years to notice you cannot do it all yourself! <: jk

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vektorDex Author

Guess what: it took me seven years to notice it has potential and gets peoples interest :>

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