What is Sirius all about? Its a Game. Seriously. Think about Freelancer. Now add the third dimension into the content. Speed it up. And add cool fluff like Scanning for Belts, deep space exploration and possibly even more. Started as an ambitious project in 2005, with a lot of drawbacks we finally got Multiplayer working in mid June 2014. Shoot, Mine, Explore and Manage the galaxy - coming soon.
- About the close Future of the team and how this is going to impact Sirius Development
Posted by vektorDex on Sep 18th, 2012
my name is Rene Dirks, you may know me as TheD3X, and I'm the lead developer and initiator of Sirius Online™. In the past seven years I have worked alone on this project. This will change in the close future.
While you're reading this and wondering where this may lead, I already have audited over 60 applicants that wanted to work for Sirius. Logically, not everyone can work for Sirius Online, hence the scalability pf the Project. Also a strict rule of Indie Davelopment says: DO NOT CRUNCH! And therefore, the Final Team of Sirius will consist of these positions:
--- Lead Developer: Rene D. // TheD3X
--- Lead Audio Designer: Matteo P. // VexAudio
-- SFX Designer: Chris A. // ChrisAppleStudios
-- Music Designer: Christopher A.
--- Creative Lead: Christo O.
-- Character & Sprite Design: Jayson T.
-- Texture Artist:
-- General Design: Rastko T.
-- General Design: Kristian M.
-- Lead Conceptual Artist: Joshua S.
--- Database Administrator and PHP/SQL Developer: Mike
As you can see, a few positions are still free, but the most evelopment-necessary positions are filled.In the close Future, every new member of the team may post here, a little bit about themselves and their motivation for Sirius Online™.
The new forums are now online and, due to the merge of the forums soon, d3xgames.com will redirect here instead of the SMF-Platform.
Thank you for reading again,