Siralim is a creature-taming RPG with roguelike elements and a retro aesthetic. You are the king (or queen!) of Siralim, a thriving kingdom that relies on its ruler for protection and economic stability. You will travel through an endless number of randomly generated dungeons and complete randomly generated quests. Summon over 300 unique creatures to fight by your side, and cast over 100 spells to aid your creatures in combat. While doing so, you can upgrade your castle to unlock new rooms and features, and entice new citizens to move to the kingdom.

Post news Report RSS Siralim Beta v6 has been released!

This patch includes several updates based on feedback from testers. Thanks to everyone who contributed to making Siralim a better game!

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This patch includes several updates based on feedback from testers. Thanks to everyone who contributed to making Siralim a better game! The demo link has already been updated on our downloads page: Siralim.com. If you pre-ordered the game through Humble Bundle, you should see the new build available for download within the next few hours.

Siralim Demo - Beta v7

Below are the patch notes for Siralim Beta v6.

MAJOR FEATURES
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- A map is now available when you open the game menu.
- The map is not intended to give you a full view of the entire dungeon, just a better look at your immediate surroundings.
- The map is only activated when you cast one of two new spells: Farsight and Greater Farsight.
- Both of these spells can be purchased from Bynine or found in the wild just like other spells.
- The map generated by Farsight does not show anything that is covered by fog of war. Greater Farsight ignores fog of war.
- The duration of the map persists for only one dungeon floor, then you must recast the spell again.
- A Scroll of Farsight with 5 charges is now awarded to the player after completing the quest "Beyond These Walls", or in your starting pack of items if you have Castle Quests disabled.

ARTIFACTS
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- The blacksmith's salvage window now displays additional information about the selected artifact.

BATTLE
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- If a battle drags on for too long, all of the creatures on the battlefield will become exhausted.
- Exhaustion increases the damage received by all creatures, and this penalty will get worse each turn after exhaustion begins.
- Players will probably not see this effect very often because it will only happen if a battle lasts for an abnormally long time.
- This system was implemented to prevent stalemate battles between two creatures that can recover health indefinitely while being unable to ever finish off their opponent.
- When selecting an enemy target in battle, new flavor text is displayed to indicate roughly how much health the target has remaining.
- When diffusing an enemy creature, the battle text now displays the number of particles you already have that belong to that creature.
- The "Burn It Down" ability now displays only one message, rather than one for each opposing creature.

CHARACTER
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- Your character's starting class now affects the first type of dungeon that you can access at the start of the game, rather than every class defaulting to Grasslands.
- Spells of the same class as your character's class now cost 50% less mana.
- Updated the class-choosing interface with some flavor text about each class and to describe their starting creature.
- You can no longer change your class for free by speaking to Kemikal. Instead, you must buy new robes from Bynine. Each type of robe costs 5 Exalted Emblems.

MYSTERIOUS REALMS
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- Realms are now generated with more varied sizes and room shapes than before.
- Many interactive objects such as resource nodes now give fewer rewards but spawn far more often.
- Enemy packs should now contain a wider variety of creatures.
- The angelic buff shrine now has a tendency to spawn closer to your character.
- The teleportation shrine now has a tendency to spawn further away from your character.
- Enemies and non-solid decorations can now spawn in realm corridors.

SPELLS/SPELLBOOK
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- You can now buy the following spells from Bynine: Identify Creature, Dispel, and all eight Alteration spells. Alteration spells can no longer be found anywhere else.
- Major Healing is no longer available from Power Spells and can now be found anywhere in the world.

MISCELLANEOUS
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- Rebalanced the level requirements and costs of most of the items found in Bynine's shop.
- Revamped the movement code. You will no longer stop moving if you press a different movement key.
- When summoning a new creature, an asterisk (*) now appears next to the names of creatures that are already in your bestiary.
- Wyverns, Fiends, Dragons, and Aspects have new overworld sprites.
- The mouse cursor is no longer displayed when it hovers over the game window.
- Heavily optimized the game to use far less processing power.

BUG FIXES
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- Fixed a bug that would cause certain construction rituals to disappear from the list under very specific conditions.
- Wall torches in the castle no longer improperly block your movement.
- You can no longer occasionally "dodge" battles by quickly passing through enemies in the overworld.
- Fixed a bug that sometimes caused the game menu to open after taking a portal.
- Fixed a crash that would occur if the player looted a Nether Orb.
- Fixed a bug with the plasma bonus gain attribute that caused it to be far more effective than intended.
- The "Pestilent Thorns" ability now properly applies the poison condition to all attackers.

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