Now you can design any city you can imagine and SimCity 2000 will bring it, and its resident Sims, to life. It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch.
This is the ultimate classic Maxis city-building and management simulation. If this game were any more realistic, it'd be illegal to turn it off!
RockPaperShotgun have had a sneak peak into EA and Maxis's Plans for user made content in Sim City.
It only makes sense to open up their biggest title to the modding scene, but will all the restrictions they are putting in place damage the relationship between maxis and the modding community?
Guess time will tell, the response thus far is positive yet concerned one.
For the most part Maxis have always been very open with modders, The Sims 3 has a huge catalog of downloadable content, from furniture, to characters even full houses and mansions are all downloadable in game.
"We would like to have a discussion with our fans regarding user-generated content and the creation of mods in SimCity under our new forum section called ‘User Generated Content'. Our goal is to ensure that we provide a place for all of our players to have fun while assuring them that the gameplay experience is safe and has integrity. It's difficult to determine what makes a ‘good' or safe mod and what mods cross the line. Clarifying guidelines for UGC will help players understand where that line is and protect both our UGC and non-UGC community. Ultimately we want everyone to have fun with the game, no matter how you play it."
The developer also posted a few explicit guidelines. Here, unfortunately, is the big one: "UGC that effects the simulation for multiplay games and features are not allowed." Unfortunately, SimCity doesn't have single-player in a traditional sense, but there's no word on how this will work with private regions or sandbox mode at the moment. Maybe those could give modders a bit more wiggle room?Right now, however, Maxis mainly seems to be interested in "encouraging the creativity of its players" through asset swapping and other cosmetic changes. That's a very limited spectrum of creativity, but then, this is the new SimCity we're talking about. I guess I don't really expect much better. And that - still, somehow - makes me distinctly sad.
By Nathan Grayson on October 2nd, 2013 at 9:00 am
Latest tweets from @simcity
Hey Mayors, it's official. Our next twitch broadcast is 12/12 | 10AM PST. We'll be streaming with some twitch fans. T.co
1hour 35mins ago
@DizasterDizzy yes! We'll DM with more details. Looking forward to it.
2hours 30mins ago
@SimtropolisDave Show us a picture!
2hours 30mins ago
3hours 47mins ago
@Rsainty Wonderful! Thanks for sharing it with us.
4hours 51mins ago
5hours 30mins ago
@jeffm26 Nope! Our next one will be on December 12th with Team Tuna and Team Stone at 10AM PST.
6hours 51mins ago
8hours 43mins ago
Need a layout to support The Academy? Check out this one from Community Mayor nkear5: T.co
Dec 5 2013, 4:44pm