Signal to Noise is a music-driven rail shooter. You can choose any song from your own personal library, and play a visually intensive rail shooter with the gameplay and visuals being generated in real-time off of the music you chose. You can customize the game to play how you want to play, and always have a unique experience with each song you own.

Going along with our philosophy that games can be much more as a medium, we feel that the increased connection between gameplay and sound can give players feelings that normally wouldn't be possible in a game. Also, the customization options and ability to use any song make the game infinite in permutations.

The game is being made to allow players to customize all of the game mechanics to play the type of game that they want to play at all times. There is a way to have racing (yes, with multiplayer), all shooting and dodging, escape sequences, boss battles, an episodic campaign, and much more, and every detail of the gameplay can be customized. The gameplay elements having to do with the music are of course also being worked on so that the level is even more involved with the song playing.

In Signal to Noise, you are piloting a craft that's actually going through spacetime in an act of quantum teleportation. Quantum teleportation is the transmission of atoms to another location at the speed of light. In order for a quantum teleport to work, there must be a strong signal and always have a good Signal to Noise ratio, just like the sound coming from your speakers when listening to music. If the Signal to Noise ratio in your speakers is too bad, you won't hear the music, so if the Signal to Noise ratio is bad in the beam of light during an act of quantum teleportation, the teleportation will fail.

Perhaps in the future we'll travel between stars using quantum teleportation. When doing so, the Signal must be managed at all times throughout the entire time of travel. This is the gameplay of Signal to Noise. You must constantly keep the Signal going and keep the Noise controlled. Players can do this using permutations of rules and settings along with any song of their choice. The game is then generated based off the song, and the player jumps into the Signal. So why is the game based off of music if you're traveling in a beam of light? That's a quantum physics question; for now, we'll leave that to your imagination.

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0 comments by web0nz on Dec 6th, 2013

You. Yes, YOU. You should go to, buy the bundle of games, and vote for Signal to Noise for the Indie Dev Grant! If you're too cheap to buy the bundle, you can help us out by spreading the word to everyone in the WORLD. We know people listen to you.

The Mac version of the current Alpha (the ogg support one) will be up shortly.

Alpha funding on Desura starts tomorrow!

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Post comment Comments  (0 - 10 of 11)
web0nz Jan 7 2014, 10:59am says:

Found a new pretty significant bug, but will get to it. This delays the uploading of the new alpha.

+1 vote     reply to comment
web0nz Jan 2 2014, 4:11pm says:

The latest build (v0.46) is ready for Windows but not yet for Mac. Will upload both soon.

+1 vote     reply to comment
liamdawe Dec 30 2013, 9:15am says:

Any plans for a Linux build?

0 votes     reply to comment
web0nz Jan 2 2014, 4:10pm replied:

Of course!

+2 votes     reply to comment
web0nz Dec 18 2013, 9:01am says:

Next alpha update will be either later this week or over the weekend. The tutorial's been redone and some color changes have happened to make the game clearer, among other things.

+1 vote     reply to comment
web0nz Dec 23 2013, 11:54am replied:

Ok so some more changes are being made until we update the current available build. You'll be glad that we waited. It shouldn't be more than a few days.

+1 vote     reply to comment
OOO67VH Dec 17 2013, 10:52pm says:

Thoroughly impressed.

Can you consider _please_ that there's a balls-out 100% option so that it responds to music full-color-to-black, much more than, say, Sequence, Beat Hazard, The Polynomial.

Some of us want to listen to AC-DC or Kraftwerk and be in the abyss, total blackness, lost without The Beat. We haven't had this, not yet.

Repeat after me: Sleep Dep Is Good. Sleep Dep Is My Friend.

+1 vote     reply to comment
web0nz Dec 18 2013, 8:56am replied:

Could you go into more detail? What do you mean exactly by "so that it responds to music full-color-to-black?? We'll get to work on it if you want it, man.

+1 vote     reply to comment
proword Dec 10 2013, 5:31am says:

is there any demo so i can try this and see if i want ot buy it

+1 vote     reply to comment
web0nz Dec 10 2013, 8:48am replied:

Hey proword,

We had a unity webplayer demo a few months ago for our kickstarter, but it's offline now and isn't up to date with the game now anyway. I'll let you know when we have a demo up (it will be a webplayer demo again). We're making some tweaks to the core gameplay right now, so we'll probably wait until we're a little further with that to release a new demo.


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Signal to Noise
Windows, Mac
Developer & Publisher
Solanimus Inc.
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Release Date
Released Nov 13, 2013
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Latest tweets from @solanimus

So much practice and dedication coming together in one place this weekend. It's going to be exciting to watch all the way from NC #Evo2014

10hours 12mins ago

If you're watching evo this weekend, what game are you going to watch the most? Me: SSBM #Evo2014

10hours 19mins ago

@CatDeSpira Unfortunately we're delaying the kickstarter to next month :( We're going to do a stream when it begins with @RedSouthCity

Jul 10 2014, 9:28am

RT @SomeIndieGames: now on BSIG: Signal To Noise (@Solanimus)

Jul 9 2014, 12:08pm

May be delaying the kickstarter for Signal to Noise...

Jul 7 2014, 6:42pm

Signal to Noise - beta gameplay: via @YouTube

Jul 7 2014, 1:38pm

Signal to Noise, the music-driven rail shooter beta gameplay video: #gamedev #indiegame

Jul 7 2014, 1:34pm

Just found a sound effect from Super Mario Sunshine of Mario saying "Open Salami!"

Jul 7 2014, 10:31am

@BundleInABox I'm sorry to hear about that guys... good luck in your future endeavors.

Jul 7 2014, 9:55am

Just played SSBM with a salesperson that came in the office it was awesome

Jul 2 2014, 11:59am

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