Signal to Noise is a music-driven rail shooter. You can choose any song from your own personal library, and play a visually intensive rail shooter with the gameplay and visuals being generated in real-time off of the music you chose. You can customize the game to play how you want to play, and always have a unique experience with each song you own.
Going along with our philosophy that games can be much more as a medium, we feel that the increased connection between gameplay and sound can give players feelings that normally wouldn't be possible in a game. Also, the customization options and ability to use any song make the game infinite in permutations.
The game is being made to allow players to customize all of the game mechanics to play the type of game that they want to play at all times. There is a way to have racing (yes, with multiplayer), all shooting and dodging, escape sequences, boss battles, an episodic campaign, and much more, and every detail of the gameplay can be customized. The gameplay elements having to do with the music are of course also being worked on so that the level is even more involved with the song playing.
In Signal to Noise, you are piloting a craft that's actually going through spacetime in an act of quantum teleportation. Quantum teleportation is the transmission of atoms to another location at the speed of light. In order for a quantum teleport to work, there must be a strong signal and always have a good Signal to Noise ratio, just like the sound coming from your speakers when listening to music. If the Signal to Noise ratio in your speakers is too bad, you won't hear the music, so if the Signal to Noise ratio is bad in the beam of light during an act of quantum teleportation, the teleportation will fail.
Perhaps in the future we'll travel between stars using quantum teleportation. When doing so, the Signal must be managed at all times throughout the entire time of travel. This is the gameplay of Signal to Noise. You must constantly keep the Signal going and keep the Noise controlled. Players can do this using permutations of rules and settings along with any song of their choice. The game is then generated based off the song, and the player jumps into the Signal. So why is the game based off of music if you're traveling in a beam of light? That's a quantum physics question; for now, we'll leave that to your imagination.
You. Yes, YOU. You should go to bundle-in-a-box.com, buy the bundle of games, and vote for Signal to Noise for the Indie Dev Grant! If you're too cheap to buy the bundle, you can help us out by spreading the word to everyone in the WORLD. We know people listen to you.
The Mac version of the current Alpha (the ogg support one) will be up shortly.
Alpha funding on Desura starts tomorrow!
Latest tweets from @solanimus
So much practice and dedication coming together in one place this weekend. It's going to be exciting to watch all the way from NC #Evo2014
10hours 12mins ago
If you're watching evo this weekend, what game are you going to watch the most? Me: SSBM #Evo2014
10hours 19mins ago
Jul 10 2014, 9:28am
May be delaying the kickstarter for Signal to Noise...
Jul 7 2014, 6:42pm
Jul 7 2014, 1:34pm
Just found a sound effect from Super Mario Sunshine of Mario saying "Open Salami!"
Jul 7 2014, 10:31am
@BundleInABox I'm sorry to hear about that guys... good luck in your future endeavors.
Jul 7 2014, 9:55am
Just played SSBM with a salesperson that came in the office it was awesome
Jul 2 2014, 11:59am