SSS(Shoe String Shooter) is a low budget FPS game which attempts to achieve "next gen" look. The game has no specific theme so you might find dinosaours, ninjas, cars and robots all together in the same game. It will consist of several small levels or maybe some bigger campaigns and also online gameplay. I will try to include any mechanic that looks fun, and not necesseraly realistic. There is the intention of making it look like an AAA title, at least from the technology side. Since the budget for the assets is a little on the short side.

Post news Report content RSS feed SSS getting serious.

A more serious approach to SSS. I have made a more serious trailer to show my new seriousness.

Posted by PompiPompi on Jul 31st, 2012

I think I will try to get a more serious direction to SSS from now on. Here is the serious new trailer:

Some other development videos I did before this trailer, but related to it:

Drawing into a texture - Indie DB

Particle Man - Indie DB


Post comment Comments
bloodsuckern Aug 1 2012 says:

Ok that looked ******* retarded
and was that a jihad ll'l'l'l'l'l'l? jesus my sides from just watching this once

+2 votes     reply to comment
Jeek Aug 1 2012 says:

I seriously love how serious the seriousness is.

+1 vote     reply to comment
Bon. Aug 1 2012 says:

I like the folding stock flapping around

+1 vote     reply to comment
SinKing Aug 1 2012 says:

I would call it " Super-Serious Shoe String Shooter" now ;). It looks a bit pre-alpha, so hard to say much, but I like the light and I guess the tesselation, though it seems a bit extreme on the walls.

Also, if you want more natural animation it would be good if the enemy doesn't have mirrored animation, but a little more randomness to how the different sides move. Anyway, you achieved quite a lot, seing it requires some skills to texture, code and import all that stuff. More than most people here will ever do. Keep it up!

+1 vote     reply to comment
PompiPompi Author
PompiPompi Aug 1 2012 replied:

Thanks, I only did the coding though. And rigged the golem and animated him. But the Golem's model is from TurboSquid, including the texturing.
I did make an automatic fixer for the displacement map texture as seams in this texture become gaps after tessellation.

+1 vote   reply to comment
dave_5430 Aug 1 2012 says:

I swear to god I hope you can attach that stock, else I'm just not going to bother looking at this from now on just on the single fact that the goddamn stock is flapping around the entire time.

+1 vote     reply to comment
PompiPompi Author
PompiPompi Aug 1 2012 replied:

Yea, it annoyd me as well. I have made a "fix" I think now it's not annoying but now the footsteps annoy me as well. :/

+1 vote   reply to comment
SinKing Aug 1 2012 says:

Isn't the flapping of the stock more due to the character turning around, while the gun stays on center? I thought it would be that way, so if there was a character model, it would actually look more correct. Though it does seem to swing some extreme distances there. Definitely still something wrong there, but nothing that can't be fixed.

+1 vote     reply to comment
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