In Shape Invaders you take on the role of an amnesiac orphan who’s earth only hope against an invading hordes of shapes from outer space. At the command of “Frank the Tank” you’ll have to use your brain and quick reflexes to overcome waves after waves of ruthless enemies to prevent Earth’s impending doom. Shape Invaders concept was created by mixing the classic Space Invaders and the awesome Critter Crunch. For this first game we wanted a fun and easy to build concept that would allow us to complete the game in reasonable time span. Packed with 30 levels of crazy non-stop action Shape Invaders will have you unleash your wrath on the shapes and get geometrical on their asses! Shape Invaders will be released on XBLIG when it’s ready…hopefully in 2013 :)

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Fight Them Vick's shop It began in a small town
Blog RSS Feed Post news Report abuse Latest News: Shape Invaders : We survived the apocalypse

1 comment by EvilSnowman0 on Jan 16th, 2013

Hi everyone :)
If you're reading this chances are you survived the 2012 apocalypse, so congrats and Happy new year!

We hope 2013 will bring you joy and happiness as well as the release of Shape Invaders. :P
On that front here what we've done on the project in the last few months.

Recently the focus has been on creating and integrating new art and tuning the gameplay.

The Shape Invaders Crew

Rich has worked to create five environments ranging from Farmland to the Big City, working with Mike they made a tile system allowing us to create varied environment featuring these themes. They are almost finished and we can wait to see the result in the game.

Rich also worked on the 3 main characters of the game these portraits will be mainly used during short funny dialogues. Art wise we still have some assets to make to say we have everything we need, but Rich told me yesterday he was close to the end. After that he'll start adding some "juice" to the game so don't be surprised to see some new special effect video soon.

That's where the cows go MOOOOOO! Frank the tank is you friendly neighborhood watch.

Aside from the environment system, Mike worked on Vick's Shop which is now almost fully functional. It's pretty cool finally be able to spend shapes meat to get new weapons. It gives a bit more depth to the game which is really nice. Once the environment system is completed Mike will tackle the Bug base.

Vince has recently been working on making sure the weapons and power-ups are functional in-game. Some are, some aren't so Vince job isn't done on that one. After that, he'll take some time cleaning up the bug base before starting to work on the end boss fight. :D

As for myself I've been playing the game a lot, trying to go from the first to the last level without using cheat while making sure every level are hard enough. This my main job until the game is released. So far I went up to level 21 (Baie-Comeau) before being forced to stop due to a bug. This bodes well for the future; I'll let you know once I finish my first complete run. Aside from that it's bugbase and community management. Fun stuff.

One last thing. for the past year or so we've had the privilege to work with Francis Boucher. He's a composer trying to get into the game business and he is giving us a hand with the Music and SFX. Francis has worked on almost 10 tracks for the game, all of them are awesome. If you got a minute check out these 2 samples and let us know what you think.

That's pretty much it for today.
As most of you know we're doing this part-time, so bear with us as we're doing as fast as we can to release the game in 2013. :D

Thanks a lot for following us
- Dan

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Post comment Comments
moddlord1 Feb 17 2013 says:

waz up! great working on it again. keep it up

+1 vote     reply to comment
MichaelSeph Nov 14 2012 says:

Yup, pretty interesting :D

+3 votes     reply to comment
RRVince Nov 18 2012 replied:

Glad you like the so far. We are working hard! :)

+1 vote     reply to comment
mhughson Apr 5 2012 says:

Sounds interesting. I like the art style too.

+4 votes     reply to comment
EvilSnowman0 Apr 5 2012 replied:

Thanks a lot. :)

+3 votes     reply to comment
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Shape Invaders
Tiebreaker Studio
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Single Player

Latest tweets from @tiebreakergames

Hi guys. It's sad but the project has been on ice for while, and we doubt, we'll be able to find any time to...

Aug 12 2014

To answer the question we've all been asking: What the hell Vick is listening to in his shop?

Nov 28 2013

Still working on the game! Life is busy for fathers like us! :P #ShapeInvaders

Oct 13 2013

RT @DanielMarcouXXX: Ooohhh new build has the snazzy new splashscreen. Feels like christmas! @TiebreakerGames

Aug 12 2013

RT @vincedumont: Still working on the boss... what a pain! :P #tiebreakerstudio #shapeinvaders

Jun 27 2013

This video from Misfit Attic is so awesome. If you're an indie dev you have to check it out!

Jun 18 2013

RT @vincedumont: Started working on Shape Invaders boss :) Sounds like the game is progressing well!

Jun 3 2013

No kidding! They will dig for old E.T. cartridges...AWESOME!!!

Jun 1 2013

You guys love games right? Well follow the link and contribute to this Kickstarter. GoD Factory: Wingmen is made...

May 24 2013

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Shape Invaders
Shape Invaders
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2 years ago
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