Shaman is a first-person action-adventure where players use long forgotten magics to restore honor to an ancient order of Chinese Wudang Shaman. Players will learn the shamanistic art of elemental spell forging and then use what they create to try to exercise 18 ancient demons and defeat the two-thousand-year-old evil that threatens to destroy their homeland. The first of three episodes is slated for a summer 2014 release on PC, MacOS, and Linux.

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Shaman Updates

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We have been busy. Our focus has been split between gameplay and visuals, but for the next few updates we will just be focusing on visuals. Here is just a bit of what we have been working on:

Volumetric Spell Effects
Spell effect development is in full swing and we are getting closer to locking down the effect style and implementation. Some spells are projectile based, but some are sustained. For those we want something that looks different than a simple sprite effect but which still retains that fantasy vibe. Our solution is fluid dynamics. Here is one of our recent tests. More to come on this soon.

Comic Shaders
We have been putting a lot of effort into nailing our comic shaders. Our style goal is a Northlander's meets Mignola style. Currently we have the flat matcaps in and working and will be eventually adding in textures to finish off the effect. We are really happy with where this is at as well.

Terrain Testing
We completed some terrain tests earlier using World Machine, but I didn't link it here, so I thought I would throw a link in. We are testing with Vue now as well now to see if it can help us flesh out our environments. Stay tuned for more on this.

All of the first episode Shaman are modeled, skinned, and rigged. We need to finalize clothing meshes and then they will be ready final texturing.

We have made a ton of progress and updates to the game play and UI, but unfortunately we are holding off revealing any of these details for the time being. We will be talking more about the game's unique spell casting gameplay and interface the closer we get to episode 1 launch (currently on track for end of May).

That's it for now. Next month's update will show off several of the spell arenas and their surrounding environments. Be sure to follow us here on indieDB as well as at for the latest updates on Shaman.

Happy New Year!

-High Iron

Shaman team launches Kickstarter

Shaman team launches Kickstarter

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The team from High Iron Studios launched it's first crowd funding campaign for it's upcoming game Shaman: Shadows of the Last Immortal.

Shaman is coming to PAX

Shaman is coming to PAX

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We will be bringing a demo of Shaman to the Penny Arcade Expo as part of the IDGA Seattle Indies Expo on Sunday, Sept 1st. We will be showing from 10...

High Iron Studios joins IndieDB

High Iron Studios joins IndieDB

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Our new game page is live!! More content and announcements for our debut title Shaman are forthcoming. Concepts, game play, design docs, all are on the...


looks promising!

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Shaman: Shadows of the Last Immortal
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Jul 21 2016

Shaman Cure Kit (Concept)

Dec 6 2014

Week in review:

Dec 2 2014

New arena in the pipe: Meditation Cave #unity3d #gamedev

Nov 25 2014

In-progress character sculpt using #makehuman and #zbrush

Jul 26 2014

Our latest in game model made with @makehuman, zbrush, @blender3d, and @unity3d. See more at

Jul 12 2014

Tsu-Kuan (in-progress high poly) #zbrush

Jul 8 2014

Pipa's final asset. So cool to finally see one of your characters fully realized.

Jul 3 2014

Concepting: Pipa's Leg Tattoo Design

Jul 1 2014

In game character pose and texture test using @makehuman, @blender3d, and @unity3d.

Jun 25 2014

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