Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Before I get into my car and flee the computer that is eating my life, here's another quick video testing the TCN Tartarus's arcs of fire and a new weapon the Small Pulse Laser. Read up more about the carrier on the Steam Greenlight page: Goo.gl
Mayhaps more lasers?
-A personal preference honestly :P
Yeah I did think that watching it back, I think the new pulse lasers need slowing down a bit also and they all fire at the same time which looks a bit artificial. There's a lot of variable's to juggle around, damage vs. epicness vs. performance, it's going to take me some time to get that right.