Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Been ripping the thing apart these last few days recoding where necessary, some big improvements under the hood such as 'socketed turrets' and I've improved the look of the turrets and weapons also.
I canĀ“t state this often enough: I ******* LOVE YOUR TURRETS!!!
Same here, bro.
Haha ;)
Count me in :)
I want this game so bad...
Besides the really awesome turrets are you going to have fixed weapons inside the hull? Like the MAC guns from Halo lore?
Some fixed weapons are planned, I was originally going to use them to offset the load of turrets on the CPU but then I fixed the turrets and everything runs sweet - hey ho!