Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
The planet has been worked into the scene a little more, eventually we'll extend this into the home solar system as we receive the sketches from the John. It's made me think further about the scale of the sectors, which I keep small for the sake of testing but I'll rewrite parts of the proc gen code to furnish much larger play areas.
So... can I start throwing money at you?
Aha not just yet :)
Trow it at me instead ;)