Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Had a scan through the AI code for the fighters this morning, they now co-ordinate attacks with the rest of the wing so they'll fly up to a target and surround it attacking. Once the target is destroyed they'll regroup and attack another hostile (if applicable) or return to the home Carrier. Its this sort of intelligence that will underpin everything in Shallow Space, your fleet will feel like a living breathing entity due to complex player and enemy AI interactions.