Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Report RSS Docking at an Outpost (view original)
Docking at an Outpost
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Lord_Baal
Lord_Baal - - 462 comments

It puts a good perspective on the size. Also it's a good homage to Homeworld and perhaps Startrek too?

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mawhrin-skel Author
mawhrin-skel - - 522 comments

lol I've never looked at the Homeworld space station, I didn't realise it had them. I thought it was you and a mothership? I dunno never played it.

Star Trek is goooood! Thanks :D

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Lord_Baal
Lord_Baal - - 462 comments

Uh oh, it resembles somewhat the support frigates and carriers. Specially the white panels.

In other news I left quite a wall of text on the forum, hope is not a problem.

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Lol no problem at all dude :) vote for us on this thing

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mawhrin-skel Author
mawhrin-skel - - 522 comments

I replied and i'll copy-paste it here for your convenience.

The whole grand campaign thing is going to be a massive investment of time for a team of people, I have all the building blocks of a more standard RTS and I can make something in the short-medium term that people can play that fits the C&C, HW, Starcraft, whatever bill.

Sadly for you that does mean base building and real time ship construction but the actual 'Total War' style RTS play is such a concise effort that I would actually really need to sit down and REALLY think about it something which I don't have time for - bare in mind this isn't my fulltime job. Everything would need to be considered in that scenario; timings of ship spawnings, perhaps even direction the ships are facing. It isn't going to be much fun to code plus there's a lot of lessons I need to learn which is why I'm going for this simple incarnation.

So at the moment I'm focusing on making a run-of-the-mill RTS, something for people to sink their teeth into - earn me some money to quit my job and develop the whole thing as a franchise. Once I've got the flavour of it and get the feedback I'll make a grand campaign but make no mistake: It will be ******* hard to pull off and i'm sure entire teams of seasoned developers have tried and failed which is why the market is absent of such titles (think of what Nexus was supposed to be with IG3 - talented bunch as well, far more so than myself.)

I might be bold but I'm not a fool and I flat out refuse to bite of more than I can chew. The grand campaign/astrometrics thing is a long term goal and might not even make it into the first rendition of Shallow Space.

I hope this doesn't put you off, but honestly small steps is the way forward unless you want to see this thing on the big-*** pile of abandoned projects.

btw your English is excellent, I'm very impressed.

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Lord_Baal
Lord_Baal - - 462 comments

Oh don't worry about it. Let me say this, every master piece of art is indeed ******* hard to accomplish, but very well worthy!

I completely understand and in fact that makes me want to support the game even more in the hopes it eventually grow large enough. In fact is better to do it that way, you need to learn to walk before running.

Regardless of the final product be sure, I will play it anyway, just like I wrote, I do like Homeworld a lot (used to play it like a mad man). Be sure, I'm not put off or disappointed! I'm 100% sure this game will be gold!

Thanks on complementing my English, my translations skills(Spanish)are at your disposal whenever you get that bridge. As well as my basic programming skills.

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Description

Here we have another Capital Carrier which I've nicknamed 'Stumpy' (a smaller carrier, with good offensive capabilities for 'up-close' deployment and engagement) docking at an Outpost.