Enter smugglers nest , destroy - and go home. Enjoy.
A B Y S M map-info
Title : ABYSM
Author : Marius Schmitz
E-mail : maus-@t-online.de
Description : Enter smugglers nest , destroy -and go home.
Other Levels : MNAP.MAP for DUKENUKEM3D
Additional Credits to : UliST. , UliF. , Guln -for testing.
How to play ABYSM : Copy ALL unzipped files to your sw dir.
Use SETUP to load ABYSM.MAP .
After playing ABYSM delete the Abysm-files from your
sw-dir.
That's not required but two Sounds have changed.
Or just call the DEINST.BAT that deletes all ABYSM-Files
from the sw-dir.
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Episode and Level # : user map
Single Player : Yes (this is a single player map)
Cooperative Play : No.
Deathmatch Play : No.
Capture the Flag : No.
Difficulty Settings : No.
NewArts : Yes, tiles022.art
New Sounds : Yes, two. ( Changed SHISEI03.VOC and STMPR.VOC )
SHISEI03.VOC /whistle-Sound ("stolen" from DN3D)
STMPR.VOC /Church-Organ-Sound
-- Construction --
Base : scratch
Build time : Ouh yes !!
Editor(s) used : Shadow Warrior Build for the map
Editart for importing new arts
Known Bugs : Sometimes the Yellow Keycardslot makes no sound and
gives no access-light. But you can operate the Door.
W H Y ? ?
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Technical Info:
Files coming with ABYSM.ZIP:
ABYSM.TXT (this)
GERMAN.TXT (German TXT-Version)
ABYSM.MAP
DEINST.BAT (deletes the ABYSM-files from sw-dir)
TILES022.ART
STMPR.VOC
SHISEI03.VOC
map-size 344k
4Keys + 1Keycard
853sect. / 7989walls
1234sprites
16doors
18timers (most for end-seq.)
24 new Graphics / 5 anim.
ST1 color : Yes ,but not sortet :(
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Be fair to your Enemies -dont use CheatCodes !!
so thanks for playing,
maus