Seven Kingdoms made departures from the traditional real-time strategy models of "gather resources, build a base and army, and attack". The economic model bears more resemblance to a turn-based strategy game. It features an espionage system that allows players to train and control spies individually, who each have a spying skill that increases over time. The player is also responsible for catching spies in their own kingdom. Inns built within the game allow players to hire mercenaries of various occupations, skill levels, and races. Skilled spies of enemy races are essential to a well-conducted espionage program, and the player can bolster his forces by grabbing a skilled fighter or give ones own factories, mines, and towers of science, a boost by hiring a skilled professional. Enlight Software decided to release the game to the Open Source community in August 2009. At that time everything, but the music, was released under the GPL v2. The music has a slightly different license.

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Graphical data + default .exe file

Graphical data + default .exe file

Other

The game data w/o Windows .exe installer, that can be used with a custom-generated .exe/run file from the source code.

Source code

Source code

Source Code

The source code of .exe file that is used to run the game.

Full version

Full version

Full Version 12 comments

A full version installer of Seven Kingdoms: Ancient Adversaries.