Secret of Escape is a fast-paced stealth game, you control a man named Thomas, trapped out in the middle of nowhere inside a complex building run by a mysterious and psychopathic host known only as Dyer. With a series of explosives strapped to his body and a camera following his every move, Thomas has to play Dyer’s game in order to survive. If he can make it through all of Dyer’s levels, and find the keys to in the levels, Thomas will leave free. The game has numerous levels with one main goal, you start from a green zone and you have 15 seconds to reach the red zone where the timer stops. If the timer reaches zero, the explosives on Thomas’ body will detonate, killing him instantly. However all the levels are filled with death traps…Mines. Spikes, Vision Based Turrets, Sound Seeking Androids and more. Just don't forget, do not let time run out.

Post news Report RSS Since Midsummer Jam Week

I think it is best to tell you what has been done since the Midsummer Jam Week ended.

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As of writing, it has been a week since Secret of Escape was submitted to the Midsummer Jam Week, as well as the trailer shown online. I think it is best to let you know what I have been up to in regards to the game.

  • Public awareness: I have been posting the link and trailer to as many places as possible, as well as online magazines and game sites, in order to get the game noticed to as many people as possible. Currently, I have gotten an article written about me on the Developer's Conference Website, and I will hopefully be featuring in the launch of another games website, so stay tuned.
  • Looking for artists: Unfortunately, I do not have the skills or the capabilities to make everything in a game to a high standard. I have brought on Tom Vietri to provide music, so you should be hearing some high quality music in the next few months or so. However, I'm still looking for an artist. I'm particularly looking for a sprite artist, one with experience in more dark and industrial styles, since this isn't going to be a bright and cutesy game to play. If you would like to get some experience, let me know through here, my facebook, twitter, or by email at info@gamepopper.co.uk!
  • Bug fixing and planning: I read all comments that I recieve. Any errors that have been mentioned will be fixed and any suggestions of improvement will be considered. With that in mind, the main criticism so far is the control of the player, with people complaining that the movement is sluggish. Other complaints included the collisions with certain obstacles. Both of which have been fixed, player movements are more constant and the collision areas have been adjusted to make collisions less precise and more accurate.

I have also been writing down new ideas for how the game should be expanded, what I want to do is make a game that creates a worthwhile experience to be played over again. As well as adding more varied features, this includes giving the game more personality.
What I'm basically trying to say is that I don't want to simply make a revamped version of the demo, I want to make the ideas grow.

In conclusion, I hope this information will give you all an understanding of where the project is going at the moment.

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