A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.

Report RSS Seafarer - Devlog Christmas Eve Edition

A seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want. - Update: Wind, Sails and Happy Holidays

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Recap

This week started off like every other: fixing any bugs that might have been reported from the previous week. After that, I started on something that I've been looking forward to for awhile now. Sails!


They gave me a bit more trouble than I was anticipating so I had to spend a few days getting it all to work in a decent fashion. After that, I even made cannonballs and bullets able to tear through the sails.


Looking Ahead

Next week will probably be another week with not as many updates (New Year's!). There's a bug I've been meaning to fix for a week or two now that's hard to notice, but it's there. It'll take some restructuring of a few things, so I'll probably be doing that the first few days. After that, not sure.

Play Seafarer

Version 0.3.40.122412 of the game is up now with some of the new things, so feel free to try that out on the site (if you were ever curious what all the numbers mean, it's just the date of the update along with a build number.) Beneath the game you'll see the date the web build of the game was last updated as well as its version number. If you submit a bug report, please include the version number.
Other than that, play away.
PlaySeafarer.com

Merry Christmas and happy holidays everyone, and see you on New Year's Eve!

Comments
ethanethan
ethanethan

PHYSICS! also, will cannonballs to one's face hurt more in the future?

Reply Good karma Bad karma+2 votes
Veshch Author
Veshch

Yup, I just forgot to add it in for this, hah.

Reply Good karma+2 votes
babeco
babeco

I want sharks!

Reply Good karma Bad karma+2 votes
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Seafarer
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Veshch
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Unity
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