A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.
Started working on AI. I'll be using behavior trees so the AI will be able to decide how to act on their own instead of me having to just define exactly what they should do.
Version will have multiplayer or 2 player in this game?
Maybe eventually, but it's not really high on my list at the moment.
NICE!, Will the enemies and allies also have emotions/expressions like that exclamation mark?
The exclamation point is like a notification that you can interact with something. Though I have a bunch of other emote things that NPC's and such will use, yeah.