SeaCraft game is the online naval shooter with the original style of the second half of XX century. The game will drive you into the enthralling world of sea battles from equatorial latitudes to northern ices.

SeaCraft has been Greenlit!

SeaCraft has been Greenlit!

Sep 18, 2013 5 comments

Few hours ago SeaCraft has been Greenlit on Steam! It's really cool, and we have strong plans to move our game to Steam asap.

Founders program ended!

Founders program ended!

May 12, 2013 0 comments

Founders program is officially ended now! There are about 400 players who became our close friends.

Beta Announce

Beta Announce

Mar 23, 2013 1 comment

The long-awaited beta-test will be launched on the 2nd May 2013! Festive launch will be done at 18:00 CET.

"How does it work?", Issue #9 (Damage model)

"How does it work?", Issue #9 (Damage model)

Mar 15, 2013 4 comments

Today we will provide a detailed description of our damage model. It is so playfully to destroy enemy ships, isn't it? :) Partition of a ship into separate...

"How does it work?", Issue #8 (HUD, alpha)

"How does it work?", Issue #8 (HUD, alpha)

Feb 4, 2013 4 comments

We announce the first version of our interface to you after numerous disputes, discussions and radical changes. It will be significantly improved in accordance...

[WIP] USA Warships

[WIP] USA Warships

Jan 17, 2013 11 comments

We're working hard on the future alpha tests and decide to show few ships "in work". Three beautiful steel giants are on the way to salty water!

"How does it work?", Issue #7 (Crew)

"How does it work?", Issue #7 (Crew)

Jan 8, 2013 3 comments

The winter came unexpectedly, as it often happens. Roads are full with snow, icicles hang down from the roofs as if they were knight's pikes and people...

Ship Tossing

Ship Tossing

Dec 20, 2012 2 comments

In our debut trailer video you could see that ships have an unnatural behaviour on the waves (they are like a flying bricks). I'm agree, but it doesn't...

IndieGoGo Factor

IndieGoGo Factor

Dec 17, 2012 4 comments

Here’s the deal. We're doing crowdfunding on IndieGoGo and our own website.

"How does it work?", Issue #6 (Exp. system)

"How does it work?", Issue #6 (Exp. system)

Dec 12, 2012 0 comments

For a start we decided to refuse from the classical accumulation of experience. It is time to offer something fresh! The system will be based just on...

We're On Our Way!

We're On Our Way!

Dec 9, 2012 2 comments

Thanks to all gamers and developers on IndieDB for helping us hit the Top 100 in a week only! We'll continue to keep everyone posted on updates as they...

This means waves

This means waves

Dec 4, 2012 7 comments

We've got a lot of comments that our waves have spikes in trailer. Yes, it is. But it's not a bug at all, it's a "feature" of optimization for low-end...

SeaCraft on Steam Greenlight!

SeaCraft on Steam Greenlight!

Dec 2, 2012 0 comments

Here it is! Please vote for SeaCraft and give us a chance to be available on Steam!

New video and full ship trees

New video and full ship trees

Nov 30, 2012 2 comments

First SeaCraft official alpha video published! You can look in on youtube. Also full Ship Trees are opened!

"How does it work?", Issue #5 (Monetization)

"How does it work?", Issue #5 (Monetization)

Nov 27, 2012 2 comments

In the previous issues, we used to focus mostly on mechanics, development logics, clans and other interesting matters. Now it’s time to discuss the project...

"How does it work?", Special Issue

"How does it work?", Special Issue

Nov 25, 2012 0 comments

Today's publication will be unusual - it is larger than previous ones and the interested topic is really critical. This is because today we will talk...

"How does it work?", Issue 3

"How does it work?", Issue 3

Nov 23, 2012 0 comments

Today we have the missile defense and possibilities of breaching it on the agenda. Even small and outdated missile boats possess some kind of a manifold...

"How does it work?", Issue 2

"How does it work?", Issue 2

Nov 19, 2012 2 comments

Feeling bored? "How does it work?" magazine with you again! Today we will tell what makes the life of a virtual captain daring and intense. About weapons...

"How does it work?", Issue 1

"How does it work?", Issue 1

Nov 14, 2012 2 comments

Greeting to everybody! This is our pilot magazine edition of how, why, where and what for the "SeaCraft" sail. Today we will talk about our vision of...

SeaCraft Online

SeaCraft Online

Sep 7, 2012 0 comments

We're happy that the development of the SeaCraft project was relaunched! On our new website (and here) you can find few gameplay screens and cool warships...

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SeaCraft
Platforms
Windows, Mac, iPhone, iPad
Developer
Hiazma Games
Contact
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Official Page
Navyworld.ru
Release Date
TBD
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