SCP-Nightmares is a game based on the SCP Universe about a Class-D from the SCP-Foundation who is captured. He is broken out by people who are in the Insurgency, who tell him to break out SCPs. When he breaches containment of one of the most lethal SCPs: SCP-080, he falls asleep and wakes up in chaos, the chaos HE created. To stop this, his goal is to recapture all of the breached SCPs and escape, all without the Foundation or the Insurgency catching him. In the game, if you lose health, you can sleep to regain it, but you can have nightmares, and scary ones. If you have 6 nightmares in one game, you lose.
People involved in the making of this game are:
BirdaoGwra - Game developer, coder,scripter, project manager, and map maker.
Wiggly Waffle - Storyline writer, map design, musician, and promotional director.
Sleeping Mechanic: Okay, so as I said in the GDD, one of the main game features in the game was sleeping.
Here is the feature description as I wrote on the IndieDB page:
In the game, if you lose health, you can sleep to regain it, but sometimes you have nightmares. This has been implemented so that you can regain health. We all know how hard that is in other games. Also, if you sleep you have a 20% chance of having a nightmare, with storyline. These "nightmares" consist of normal daily activities, like having a picnic or taking a jog down the street, but are filled with jumpscares.
Well, I have a little to add and edit:
Each section of the map has two beds. You can sleep in each bed four times. You have a 100% chance of having a nightmare if you sleep all four sleeps, which means you have A 25% nightmare chance per sleep. All of the nightmares have a storyline, and the story continues the next time you have a nightmare.
NOTE: All of these dreams are interactive, but there are no objectives.
There will be a demo soon. Soon meaning in a while, because of challenges and obstacles we face at the current moment. These challenges include:
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