SCP-Nightmares is a game based on the SCP Universe about a Class-D from the SCP-Foundation who is captured. He is broken out by people who are in the Insurgency, who tell him to break out SCPs. When he breaches containment of one of the most lethal SCPs: SCP-080, he falls asleep and wakes up in chaos, the chaos HE created. To stop this, his goal is to recapture all of the breached SCPs and escape, all without the Foundation or the Insurgency catching him. In the game, if you lose health, you can sleep to regain it, but you can have nightmares, and scary ones. If you have 6 nightmares in one game, you lose. :173: :106: :096:


People involved in the making of this game are:
BirdaoGwra - Game developer, coder,scripter, project manager, and map maker.
Wiggly Waffle - Storyline writer, map design, musician, and promotional director.


Sleeping Mechanic: Okay, so as I said in the GDD, one of the main game features in the game was sleeping.
Here is the feature description as I wrote on the IndieDB page:

In the game, if you lose health, you can sleep to regain it, but sometimes you have nightmares. This has been implemented so that you can regain health. We all know how hard that is in other games. Also, if you sleep you have a 20% chance of having a nightmare, with storyline. These "nightmares" consist of normal daily activities, like having a picnic or taking a jog down the street, but are filled with jumpscares.
Well, I have a little to add and edit:
Each section of the map has two beds. You can sleep in each bed four times. You have a 100% chance of having a nightmare if you sleep all four sleeps, which means you have A 25% nightmare chance per sleep. All of the nightmares have a storyline, and the story continues the next time you have a nightmare.
NOTE: All of these dreams are interactive, but there are no objectives.

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Blog RSS Feed Report abuse Latest News: Demo Release - Extra Help Needed

4 comments by wiggly_waffle on Mar 16th, 2014

There will be a demo soon. Soon meaning in a while, because of challenges and obstacles we face at the current moment. These challenges include:


1.Texturing - Wiggly Waffle has written the story, but needs to describe the setting so things can be textured. Birdao has been busy working on the rooms, but not much of the texturing. We need an extra texturer and possibly a new modeler that is familiar with the SCP universe: www.scp-wiki.net

2.Voice Actors
- There are a lot of voices included in the story, so We need a lot of voice actors with both U.S. and U.K. accents, ability to scream loudly, and we need male, female, and child voice actors.

That's all we need right now. Maybe some better ambient music, but that's all so far.

Media RSS Feed Latest Video
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The Progression Pack V.1.5

The Progression Pack V.1.5

Mar 2, 2014 Other 0 comments

The progression pack is a folder containing all of the progress put into the game like the pictures, screenshots, music, and even the Game Dev. Doc (DOES...

The Progression Pack V.1

The Progression Pack V.1

Jan 22, 2014 Other 0 comments

The progression pack is a folder containing all of the progress put into the game like the pictures, screenshots, music, and even the Game Dev. Doc (DOES...

SCP-Nightmares Soundtrack

SCP-Nightmares Soundtrack

Dec 27, 2013 Music 2 comments

This is the official free soundtrack of the game SCP-Nightmares. All of this music has been made originally and isn't copyrighted whatsoever as of 12-27-13...

Post comment Comments  (0 - 10 of 24)
Guest
Guest Apr 10 2014, 6:52pm says:

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wiggly_waffle
wiggly_waffle Apr 15 2014, 5:15pm replied:

Sure, when Birdao (the modeler) makes its model.

+1 vote     reply to comment
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Guest Mar 22 2014, 5:12pm says:

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wiggly_waffle
wiggly_waffle Mar 26 2014, 7:04pm replied:

We are using SCP:CB as a model, to base our game off of it, but make ours better, not that we ever could, of course.

+2 votes     reply to comment
TuNeko
TuNeko Mar 12 2014, 6:46am says:

This looks cool x)

"You have a 100% chance of having a nightmare if you sleep all four sleeps"

What do you mean by "sleep all four sleeps"?

Ah, yes. I think you have to give "SPOILER" tag before the "nightmare" section. I almost break my excitement by reading it. Just saying ;)

Good luck on your progress, anyway

+1 vote     reply to comment
wiggly_waffle
wiggly_waffle Mar 15 2014, 12:43pm replied:

"This looks cool x)"
Thanks. Each and every person that gives support means a lot to us.
"What do you mean by "sleep all four sleeps"?"
Each section of the map has two beds. You can sleep in each bed four times. You have a 100% chance of having a nightmare if you sleep all four sleeps that a bed has, because you can sleep in a bed four times. Out of those four, there is a 100% chance you will have one nightmare.
"Ah, yes. I think you have to give "SPOILER" tag before the "nightmare" section. I almost break my excitement by reading it. Just saying ;)"
I probably should.
"Good luck on your progress, anyway."
Thank you again. I haven't worked on the storyline for a while, so I should get back to it now!

+1 vote     reply to comment
TuNeko
TuNeko Apr 23 2014, 7:25am replied:

If I used the possible four sleeps in a bed, I'll have 100% chance of having nightmare. You described that each sleep gives 25% chance of nightmare.

Let's just say, I slept for the first time. That's 25%
Then the next sleep, will the chance rises to 50% or stay 25%?

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Guest
Guest Mar 5 2014, 4:48pm says:

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wiggly_waffle
wiggly_waffle Mar 8 2014, 9:42am replied:

Yes, as a cameo. We already have SCP-096 as an Easter Egg, but I guess I could fit SCP-173 into the story somehow.

+1 vote     reply to comment
wiggly_waffle
wiggly_waffle Mar 3 2014, 6:11pm replied:

Well the idea was that they died freeing SCPs, and that there wouldn't be anyone else to help you. The Foundation itself and the Insurgency are both against you, so in the game there is really no one to help you. The development team was thinking of adding co-op modes and missions to those co-op mode, but adding all of the local-server-IP-coding would probably make the development process like a year longer, and then fixing bugs would be even longer.

+3 votes     reply to comment
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SCP-Nightmares
Platforms
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Developer & Publisher
B&W Studios
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Horror
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Latest tweets from @wiggly_waffle

Almost made SCP-Nightmares a GameJolt, #butthenIdidnt

Mar 20 2014, 4:01pm

The SCP-NM dev. team is considering "releasing the game as open source". Updates on this topic are soon to come.

Mar 20 2014, 3:50pm

Check out Folder Based Game, a game @Wiggly_Waffle created and developed. T.co T.co

Mar 20 2014, 3:46pm

Just finished making the F.B.G. and SCP-Nightmares trailers. It took me over two days to make them due to encoding problems.

Mar 18 2014, 6:53pm

Just connected my Twitter to my @IndieDB ! Prepare for unforeseen consequences!

Mar 16 2014, 12:22pm

Wow, we just went down about 70 spots on the IndieDB page!!!

Mar 16 2014, 10:41am

Thanks IndieDB community for making SCP-NM the 23rd most popular game out of 100! It means a lot to B&W Studios.

Mar 15 2014, 10:47pm

@Wiggly_Waffle quote of BirdaoGwra, the developer of SCP-Nightmares.

Mar 15 2014, 10:22pm

"I have started working on the game, but it is advancing very slowly. I will update as soon as there will be some more staff to show off ."

Mar 15 2014, 10:22pm

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