The progression pack is a folder containing all of the progress put into the game like the pictures, screenshots, music, and even the Game Dev. Doc (DOES...
SCP-Nightmares is a game based on the SCP Universe about a Class-D from the SCP-Foundation who is captured. He is broken out by people who are in the Insurgency, who tell him to break out SCPs. When he breaches containment of one of the most lethal SCPs: SCP-080, he falls asleep and wakes up in chaos, the chaos HE created. To stop this, his goal is to recapture all of the breached SCPs and escape, all without the Foundation or the Insurgency catching him. In the game, if you lose health, you can sleep to regain it, but you can have nightmares, and scary ones. If you have 6 nightmares in one game, you lose.
People involved in the making of this game are:
BirdaoGwra - Game developer, coder,scripter, project manager, and map maker.
Wiggly Waffle - Storyline writer, map design, musician, and promotional director.
Sleeping Mechanic: Okay, so as I said in the GDD, one of the main game features in the game was sleeping.
Here is the feature description as I wrote on the IndieDB page:
In the game, if you lose health, you can sleep to regain it, but sometimes you have nightmares. This has been implemented so that you can regain health. We all know how hard that is in other games. Also, if you sleep you have a 20% chance of having a nightmare, with storyline. These "nightmares" consist of normal daily activities, like having a picnic or taking a jog down the street, but are filled with jumpscares.
Well, I have a little to add and edit:
Each section of the map has two beds. You can sleep in each bed four times. You have a 100% chance of having a nightmare if you sleep all four sleeps, which means you have A 25% nightmare chance per sleep. All of the nightmares have a storyline, and the story continues the next time you have a nightmare.
NOTE: All of these dreams are interactive, but there are no objectives.
There will be a demo soon. Soon meaning in a while, because of challenges and obstacles we face at the current moment. These challenges include:
Latest tweets from @wiggly_waffle
Almost made SCP-Nightmares a GameJolt, #butthenIdidnt
Mar 20 2014, 4:01pm
The SCP-NM dev. team is considering "releasing the game as open source". Updates on this topic are soon to come.
Mar 20 2014, 3:50pm
Mar 20 2014, 3:46pm
Just finished making the F.B.G. and SCP-Nightmares trailers. It took me over two days to make them due to encoding problems.
Mar 18 2014, 6:53pm
Just connected my Twitter to my @IndieDB ! Prepare for unforeseen consequences!
Mar 16 2014, 12:22pm
Wow, we just went down about 70 spots on the IndieDB page!!!
Mar 16 2014, 10:41am
Thanks IndieDB community for making SCP-NM the 23rd most popular game out of 100! It means a lot to B&W Studios.
Mar 15 2014, 10:47pm
@Wiggly_Waffle quote of BirdaoGwra, the developer of SCP-Nightmares.
Mar 15 2014, 10:22pm
"I have started working on the game, but it is advancing very slowly. I will update as soon as there will be some more staff to show off ."
Mar 15 2014, 10:22pm