Schein is an award-winning, puzzle platformer that tells the story of a father who enters a mystical swamp in desperate search of his son. As he becomes enveloped in darkness and begins to lose hope, a wisp named Irrlicht appears, offering him guidance and her magical power: a light that reveals hidden worlds.

Post news Report article RSS Feed Rework and Extend

Posted in Engine Programming | Jan 2, 2013 | by Phil­ipp Schä­fer.

Posted by ZeppelinStudio on Jan 2nd, 2013

As announ­ced in my last post, we have now imple­men­ted some light effects for the indi­vi­dual colors. But those are not the only chan­ges we have made. Thanks to your feed­back, it was pos­si­ble to make some great impro­ve­ments to our col­li­sion sys­tem. Howe­ver there were some addi­tio­nal tech­ni­cal and logi­cal pro­blems to solve, so sadly not every bug could be fixed. But we’ve resol­ved quite many. And now that we’ve syn­chro­ni­zed our bug-tracker, our tes­ters can also see what has chan­ged. In addi­tion we also impro­ved the CPU per­for­mance of our game.

In our new Dev-Demo you can see two new light based effects. In the nor­mal solid world there are drif­ting wafts of fog. In the red light you will reco­gnize a fli­cke­ring heat haze in the back­ground. To avoid more GPU usage, we opti­mi­zed some other shaders and ren­de­ring pro­ce­du­res. Both effects use texture-lookups. While the grey fog uses a blur­red noise tex­ture, the red one chan­ges the ren­der tar­get lookup in addi­tion.
The effects are won­der­ful to manage and easy to modify, and we’d love you to post your thoughts in our forum. The red fli­cke­ring effects for instance, have alre­ady gone through ano­ther ite­ra­tion due to inter­nal feed­back. In the fol­lo­wing figure you can see some nice effects, some more inten­tio­nal than others, which occur­red during the imple­men­ta­tion of the red light effect.

heat haze

In my next post I will dis­cuss the upco­m­ing effects. Fur­ther­more we will take a look into the opti­miza­tion steps to achieve a hig­her frame rate. In the new log-file you can alre­ady see some detailed infor­ma­tion about your hard­ware. This is hel­pful for debug­ging and maybe also for your own curiosity.

Check out our Dev-Demo!

Schein Dev-Demo v0.3.1

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Developer & Publisher
Zeppelin Studio
Custom Built
Send Message
Official Page
Release Date
Released Oct 9, 2014
Game Watch
Track this game
Post news
Report Abuse
Report article
Related Games
Schein Single Player Platformer
Related Groups
Zeppelin Studio
Zeppelin Studio Developer & Publisher