Sand is the Soul is my current solodev project. So far it's been 2 years of hard work to bring this game to its current form. It's a rather unusual game, hard to define by any specific genre, a game I wanted to make for a very long time, however its scale was a bit overwhelming. Finally the day came(circa late 2016) when I decided to man up and go for it and completely remodel and overhaul the pre alpha version of the project.
In a nutshell: the game can be best described as a large 2D adventure game with RPG and combat features. There is a progressing timeline, 30 endings, typical aRPG stats (strength/stamina) as well as moral (ie karma) and sanity stats, different combat styles, one main quest (given from the start of the game) and multiple alternative quests, a multum of choices which will have consequences(some might even seem insignificant at the time and the game will never highlight or hint whether you did the right or wrong thing-you are left to your own logical deduction), a readable newspaper (which changes every few days and its contents will reflect your actions) and more. How your story evolves will be based upon the choices you make...
....you can play as a boy scout and fulfill your mission, become a slave to the Sand and end up as a homeless junkie on the streets, discover the genesis of the Sand and confront an old, deeply rooted evil, or simply abandon your mission and return home, or go full psycho and kill all npc’s (yes, it’s possible)...
The choice is yours.
As mentioned, the game is solodev and my main focus is working on the game itself. Hence I neglected some other matters, mostly social media, including for instance the trailer on Steam, which is more of a placeholder and based on an old early Beta. It was recorded on my workstation which only has an IntelHD hence was very choppy- this is one of the rare cases where the games looks much better than the trailer :) My publisher, Fat Dog Games is currently helping me out with this and hopefully a new, updated trailer based on the recent build will be available soon.
You arrive at the Frontier, the border between familiar Lands and the neighbouring autonomy of Crosshill.
You are a missionary of diplomatic status, with a depeche of utmost importance that must be delivered to the local authorities post haste!
Your choices and actions will define your story and tale…
Enter Sand is the Soul, an immersive journey through a gloomy and distinct post-punk Victorian world and lore.
May the Lady of the Sand bless your journey… wherever it may lead you…
The game comes with a specially designed instruction booklet in pdf format.
It is crucial to read it before playing to get the most out of the game.
This quote by Johann Wolfgang von Goethe is a great starting point for better understanding the many diverse morality systems in Sand is the Soul. It’s not only a matter of choosing one of a few colored endings or killing one NPC or the other. Each of your actions literally has its consequences and whether the outcome of your choices is good or bad, you decide on your own.
Sand is the Soul offers players complete freedom to venture wherever and do whatever they want.. There are no tutorials or hand holding. There’s only the player, the game and the full immersion provided by the choices which will reflect his own personality. The morality of the decision is yours to judge. Nothing is universally good or evil.
Do bear in mind that what we have called a „karma” system has a significant impact on the gaming experience. Your good or bad deeds result in some NPCs becoming either friendly or hostile. One character will start hunting you while others will aid you on your journey. The safe havens will become battlegrounds and vice versa.
The moral intricacies of Sand is the Soul don’t stop there! In some cases your doings can be seen as a crime which can impact your overall crime rate and make the game more difficult. There’s also a system called foreknowledge which depicts the player’s attitude towards the Nature. Not to mention all the romantic possibilities.
Sand is the Soul is not your average beat ’em up. It’s a mix of soulslike mechanics with gameplay influenced by Golden Axe and the classic complexity of moral choices inspired directly by the Fighting Fantasy series of gamebooks by Ian Livingstone and Steve Jackson. That’s why even the smallest action made at the beginning of the journey can have significant implications at the end of the road, driving you into one of the multiple story outcomes.
It’s up to you to become a loyal diplomatic messenger or a wanted mass murderer with a thirst for power.
When trying to chat with the hunter, he will only acknowledge the hero with a bow, but after raising karma, he will opens up and grant tips and/or info on the lore.
Due to our high Karma, the Mad Watcher will deliberately mislead us into a trap. It would be the opposite if our karma was low.
If you like our game, please add Sand is the Soul to your wishlist, to be up to date with all the future announcements.
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