Sanctum is the world's first FPS tower defense game and is set in a beautiful science fiction world. You take the role of Skye, an elite soldier sent out to protect her hometown, Elysion One, from hordes of mysterious alien creatures. To facilitate your success you construct defensive structures and upgrade handheld weapons. Jump right into the fray and wreak havoc with your own weapons - unlike regular tower defense games, you are a key part of the defense. Sanctum has taken the best features of first person shooters and tower defense games to create something totally unique.

Report article RSS Feed Features. Update 1

Hello everybody! This update is made to give you a "Behind the Scenes"-look of the development of Sanctum until the eventual release. We'll post continuous updates until the game is released, so make sure to check back regularly! This time we'll guide you through the reasoning behind two of the enemies in Sanctum. These two enemies are the standard Walker and the tougher Hoverer.

Posted by Oscar_Jilsén on Nov 19th, 2010


FEATURES: Update 1


Hello everybody!
This update is made to give you a "Behind the Scenes"-look of the development of Sanctum until the eventual release. We'll post continuous updates until the game is released, so make sure to check back regularly!
This time we'll guide you through the reasoning behind two of the enemies in Sanctum. These two enemies are the standard Walker and the tougher Hoverer.

Render of the Walker enemy in Sanctum.

The Walker

The Walker is one of the normal enemies in Sanctum. What we wanted was a standard enemy without any special abilities. These would be used to introduce the game but also to give you a simpler type of enemy that doesn't require much to figure out.

The big stature of the Walker makes it the ideal enemy to mix in with other enemies. It is big enough to protect other, smaller enemies like the Runner but also small enough to be protected by bigger, tougher creatures like the Hoverer.




The HovererRender of the Hoverer enemy in Sanctum

The Hoverer is tough type of enemy with a twist. In regular Tower Defenses the tough enemies usually only have more HP and move slower. The FPS-element of Sanctum is a great opportunity when designing enemies, so we wanted to do things a little differently.
With the Hoverer we decided that positioning of the player and towers would beimportant. This in turn evolved into their little twist; they are immune to frontal damage.
Frontal immunity makes the normal effective strategy of keeping in front of the enemies while moving along with them obsolete. You have to adapt your tactics to be able to defeat the Hoverers.

There is another, more subtle challenge with the Hoverers. Because of their size and special ability they become a great danger if they enter your maze of towers together with other enemies.
If the Towers target the Hoverers the other enemies will be able to just walk past. Because of the special ability the Hoverer has the towers won't deal any damage half of the times they shoot!

You have to be careful and don't allow them to lead the charge!



These two have been a small preview of the enemies in Sanctum and the general thought process behind the different enemy types. As you might have figured out the Hoverer is a challenge that is mostly aimed at the player, but it isn't impossible for the towers to beat. If you have a good tower layout you don't have to worry about the hoverers but if you don't you have to pick your targets carefully.

Until next time, stay frosty.

Post comment Comments
KEVLAR60442
KEVLAR60442 Nov 19 2010, 8:00pm says:

Nice artistic style for the enemies. They look beautiful and menacing at the same time.

+3 votes     reply to comment
raymix
raymix Nov 19 2010, 9:49pm says:

Love the head of Hoverer, nicely done :)

+1 vote     reply to comment
Wolf0x
Wolf0x Nov 20 2010, 5:42am says:

Keep up the good work :)

+1 vote     reply to comment
KoleAudioSolutions
KoleAudioSolutions Nov 20 2010, 3:17pm says:

Well done!

+1 vote     reply to comment
BrainCandy
BrainCandy Nov 20 2010, 5:45pm says:

This looks really nice, and I love the character design, very original.

+1 vote     reply to comment
AntonWestbergh Creator
AntonWestbergh Nov 21 2010, 7:58am replied:

Thanks! Our goal is to provide a unique play experience.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sanctum
Platforms
Windows, Mac
Developer & Publisher
Coffee Stain Studios
Contact
Send Message
Official Page
Sanctumgame.com
Release Date
Released Apr 12, 2011
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Sanctum
Sanctum Single & Multiplayer First Person Shooter
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial Released Oct 31, 2009
Related Groups
Coffee Stain Studios
Coffee Stain Studios Developer & Publisher with 11 members