Samphi is primarily a story driven RPG set in a randomly generated, destructible sandbox universe. You will fight across many randomly generated levels, craft, build, level up and collect gear. Most importantly; you play the game how you decide. With 2 game modes, story & freeplay, you can either play through my story or create your own. Story - Samphi is a story about a relationship between 'boy' and 'girl'. Through re-living memories along the timeline of their relationship (all set in sandbox, randomly generated environments) you will learn their story. To do so you will have to master the art of crafting, survival, building and combat. Freeplay - In freeplay mode the world is yours. There is no goal, just sandbox goodness. Create your own world, live your own story and use your skills to survive. Samphi is going to soon be in an alpha funding stage and so you can get a good idea of what the game is going to become and grab yourself an early copy at a discounted price.

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Add media Report RSS Introduction to the tutorial system (view original)
Introduction to the tutorial system
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GreenyGamesStudio Author
GreenyGamesStudio - - 494 comments

Please forgive the messy UI I am playing with some things. The point of this screenshot is to show how i plan on having the tutorial system work. (For explaining player controls at least)

When the game starts that keyboard is displayed and will interactively walk you through the keyboard controls. At each step the keyboard will dim leaving the keys that are currently being taught bright, and when you press them they turn green.

This was the player can be walked through the control by actually using them which i think will help people remember them instead of just reading a big *** list of all commands.

Thoughts?

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MillyRainbowskittlez
MillyRainbowskittlez - - 137 comments

Good idea O:
for alot of people, doing is learning, so if you have all the keys put in, that will help a lot a lot.

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GreenyGamesStudio Author
GreenyGamesStudio - - 494 comments

Hi Milly :)

Yeah I'm like that. If i read a big list of controls i'll be lucky to remember 2! Hopefully this way by having the player learn them interactively by using them it will be easier and better to learn!

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Description

A quick screenshot showing the in-progress tutorial system.