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Traverse the world of Solaria as Roswell, a magician entertainer robot, after he discovers a mysterious figure slowly turning the wheels of destruction causing chaos throughout the planet. Explore the four corners of the globe as you battle enemies and gain allies to defeat the Antagonist known as Nyx, an ancient undead evil bent on destroying the worlds population to claim the planet as his own.

Play as the magician Roswell to keep your distance and plan

  • Upgrade your magic by modifying your weapon or learn skills from enemies
  • Watch your enemy from afar and plan a strategy
  • Help others around the world by fulfilling their requests and get some potentially amazing rewards


Encounter new cities and meet others and see how they can help

  • Travel to cities around the planet and meet new friends
  • Each city will have citizens in need and they might be able to provide various clues, secrets, or upgrades to help you
  • Decide how you will liberate each city from Nyx's grasp
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Devlog 2: Short and Sweet

News

Welcome back to our devlog!

We are getting closer to completing our Pre-Alpha Build. For those who do not know, the pre-alpha build is more focused on getting the mechanics together and in working order. Our Alpha build will be what we consider the demo.


This week’s blog will be short and sweet as we’re crunching down on our pre-alpha deadline.


Stay tuned for more updates!


Wishlist us on Steam here!


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This week I’ve been working on the first boss. The Crab Boss.



Ok so we need to pretend it’s a crab for now But it will be a crab Soon!


Not much to say about this yet. Just if you challenge this one, be sure to stay on your toes.


Jonathan M




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Howdy doodie ! :3 Tis I, the Diz again!


So this time, I kinda wanna show off some SFX we tested in an earlier (scrapped) build. But we kept the SFX! In this demo, I wanted to focus on movement sounds like sliding, landing, jumps, double jumps and dashes. I referenced Megaman (obvi) and focused on bringing out the robotic side of our MC. So you can hear the weight when he lands and the machine whirs when he dashes. What I did was find some samples (Splice and Freesound.org) and even recorded some things through my Shure SM7B. Then, I layered the sounds to create a unique effect for each aspect. Next I lined up each sound with the action in the video in Logic Pro X. Btw, you can hear Fun In The Sun in the background lol. Hope you enjoyed my little demo vid !


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Thanks for following us on our journey. To join our newsletter go to our website and then be sure to wishlist the game here.

Our first Dev Log

Our first Dev Log

News

An introduction to some of what the teams been working on for the game.

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